gzdoom/wadsrc/static/shaders/glsl/screenquadscale.vp
2019-03-05 18:55:31 +01:00

10 lines
205 B
Text

layout(location = 0) in vec4 PositionInProjection;
layout(location = 1) in vec2 UV;
layout(location = 0) out vec2 TexCoord;
void main()
{
gl_Position = PositionInProjection;
TexCoord = UV * UVScale;
}