gzdoom/src/gl/system
Christoph Oelckers e7856ce1e3 - removed unused forceadditive parameter from gl_GetLight.
- restricted gl_lights_additive to legacy code and removed menu entry for this.

For modern hardware this setting is completely pointless, it offers no advantage and degrades visual quality. Its only reason for existence was that drawing additive lights with textures is a lot faster, and that's all it's being used for now.
2016-09-04 12:35:26 +02:00
..
gl_cvars.h - removed unused forceadditive parameter from gl_GetLight. 2016-09-04 12:35:26 +02:00
gl_debug.cpp Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Add KHR_debug and ARB_invalidate_subdata 2016-08-17 16:48:11 +02:00
gl_framebuffer.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_framebuffer.h Add OpenGL debug messages to the console 2016-08-17 20:33:10 +02:00
gl_interface.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_interface.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_load.c Restored legacy way to collect OpenGL extensions 2016-08-28 10:21:20 +03:00
gl_load.h Add KHR_debug and ARB_invalidate_subdata 2016-08-17 16:48:11 +02:00
gl_menu.cpp - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
gl_system.h Fixed compilation of OS X with native backend 2016-04-30 11:53:31 +03:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp Merge branch 'debug' of https://github.com/dpjudas/zdoom 2016-08-20 12:34:56 +02:00