gzdoom/wadsrc/static/shaders
Magnus Norddahl e7765bb240 Move SSAO pass to be before translucent rendering
Fix depth sampling location when not using fullscreen scene
2016-09-03 04:29:50 +02:00
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d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl Move SSAO pass to be before translucent rendering 2016-09-03 04:29:50 +02:00