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https://github.com/ZDoom/gzdoom.git
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669b13ab8a
* consolidated C_MidPrint and C_MidPrintBold. * removed some unused code from the console buffer. * handle console output of centered messages to ensure they get written to the log file and to stdout. * replaced the non-standard bar strings with simple '-'s. These were making things needlessly complicated when redirecting console output and the new font does not have the characters anyway. * removed some old code from a time when during console drawing new network events could come and have more text printed. This can not happen anymore with how 2D elements are being handled now so all this code was redundant.
176 lines
5.3 KiB
C++
176 lines
5.3 KiB
C++
/*
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** consolebuffer.cpp
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**
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** manages the text for the console
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**
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**---------------------------------------------------------------------------
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** Copyright 2014 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "c_console.h"
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#include "c_consolebuffer.h"
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FConsoleBuffer::FConsoleBuffer()
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{
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mLogFile = NULL;
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mAddType = NEWLINE;
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mLastFont = NULL;
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mLastDisplayWidth = -1;
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mLastLineNeedsUpdate = false;
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mTextLines = 0;
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mBufferWasCleared = true;
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mBrokenStart.Push(0);
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}
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//==========================================================================
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//
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// Adds a new line of text to the console
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// This is kept as simple as possible. This function does not:
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// - remove old text if the buffer gets larger than the specified size
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// - format the text for the current screen layout
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//
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// These tasks will only be be performed once per frame because they are
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// relatively expensive. The old console did them each time text was added
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// resulting in extremely bad performance with a high output rate.
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//
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//==========================================================================
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void FConsoleBuffer::AddText(int printlevel, const char *text)
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{
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FString build = TEXTCOLOR_TAN;
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if (mAddType == REPLACELINE)
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{
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// Just wondering: Do we actually need this case? If so, it may need some work.
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mConsoleText.Pop(); // remove the line to be replaced
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mLastLineNeedsUpdate = true;
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}
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else if (mAddType == APPENDLINE)
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{
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mConsoleText.Pop(build);
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printlevel = -1;
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mLastLineNeedsUpdate = true;
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}
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if (printlevel >= 0 && printlevel != PRINT_HIGH)
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{
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if (printlevel == 200) build = TEXTCOLOR_GREEN;
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else if (printlevel < PRINTLEVELS) build.Format("%c%c", TEXTCOLOR_ESCAPE, PrintColors[printlevel]);
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}
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size_t textsize = strlen(text);
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if (text[textsize-1] == '\r')
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{
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textsize--;
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mAddType = REPLACELINE;
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}
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else if (text[textsize-1] == '\n')
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{
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textsize--;
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mAddType = NEWLINE;
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}
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else
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{
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mAddType = APPENDLINE;
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}
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// don't bother with linefeeds etc. inside the text, we'll let the formatter sort this out later.
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build.AppendCStrPart(text, textsize);
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mConsoleText.Push(build);
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}
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//==========================================================================
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//
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// Format the text for output
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//
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//==========================================================================
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void FConsoleBuffer::FormatText(FFont *formatfont, int displaywidth)
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{
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if (formatfont != mLastFont || displaywidth != mLastDisplayWidth || mBufferWasCleared)
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{
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m_BrokenConsoleText.Clear();
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mBrokenStart.Clear();
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mBrokenStart.Push(0);
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mBrokenLines.Clear();
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mLastFont = formatfont;
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mLastDisplayWidth = displaywidth;
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mBufferWasCleared = false;
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}
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unsigned brokensize = m_BrokenConsoleText.Size();
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if (brokensize == mConsoleText.Size())
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{
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// The last line got text appended.
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if (mLastLineNeedsUpdate)
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{
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brokensize--;
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m_BrokenConsoleText.Resize(brokensize);
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}
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}
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mBrokenLines.Resize(mBrokenStart[brokensize]);
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mBrokenStart.Resize(brokensize);
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for (unsigned i = brokensize; i < mConsoleText.Size(); i++)
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{
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auto bl = V_BreakLines(formatfont, displaywidth, mConsoleText[i], true);
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m_BrokenConsoleText.Push(bl);
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mBrokenStart.Push(mBrokenLines.Size());
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for(auto &bline : bl)
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{
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mBrokenLines.Push(bline);
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}
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}
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mTextLines = mBrokenLines.Size();
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mBrokenStart.Push(mTextLines);
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mLastLineNeedsUpdate = false;
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}
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//==========================================================================
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//
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// Delete old content if number of lines gets too large
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//
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//==========================================================================
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void FConsoleBuffer::ResizeBuffer(unsigned newsize)
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{
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if (mConsoleText.Size() > newsize)
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{
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unsigned todelete = mConsoleText.Size() - newsize;
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mConsoleText.Delete(0, todelete);
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mBufferWasCleared = true;
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}
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}
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