gzdoom/src/gl/system
Christoph Oelckers e7365be0d1 - renamed SystemFrameBuffer to SystemGLFrameBuffer.
... because with Vulkan there needs to be some hint what API this is for.
2018-06-24 20:16:30 +02:00
..
gl_debug.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_debug.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_framebuffer.cpp - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00
gl_framebuffer.h - renamed SystemFrameBuffer to SystemGLFrameBuffer. 2018-06-24 20:16:30 +02:00
gl_wipe.cpp - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00