gzdoom/src/gl
2014-12-31 12:04:55 +01:00
..
data - made aspect ratio correction factor configurable through MAPINFO. 2014-12-29 23:52:20 +01:00
dynlights - use strncpy instead of sprintf tp init static char array to ensure that all elements get initialized. 2014-12-29 16:35:30 +01:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - implemented hqNx image scaling algorithms using MMX and SSE2 intrinsics 2014-11-27 10:58:34 +02:00
models - fixed: DMD models didn't load their triangle data. 2014-10-24 13:03:26 +02:00
renderer - moved the aspect ratio correction factor from the projection to the view matrix where it should have been from the start. 2014-12-29 22:42:19 +01:00
scene - fixed: with aspect ratio compensation in the view matrix it is necessary to adjust the view pitch for this because the playsim does not know anything about pixel ratio. 2014-12-31 12:04:55 +01:00
shaders - test if GLSL version 1.4 can handle uniform buffers on old Intel hardware without making problems... 2014-10-22 16:54:26 +02:00
system - On Intel, we have to disable shader storage buffers because their complier contains a bug disallowing unsized arrays. 2014-12-01 09:58:23 +01:00
textures - we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked. 2014-10-26 08:41:52 +01:00
utility Fix compile errors on linux. 2014-09-14 14:28:05 -05:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00