gzdoom/wadsrc/decorate/doom/keen.txt
Christoph Oelckers 8c2f651bdb - Replaced the static string buffer in ProcessStates with an FString.
- After doing some tests with state label scopes I had to conclude that
  using '.' both for separating sub-state-labels and scope resolution 
  identifiers does not work reliably unless all actor class names were
  prohibited from being used as state labels.  Since that is undesirable
  the only solution is to change the scope resolution operator. Fortunately 
  no WADs so far have used it so implementing such a breaking change isn't 
  a major issue. Now it uses '::', like C++ for this purpose.
- Converted Revenant, Mancubus and Pain Elemental to DECORATE.


SVN r375 (trunk)
2006-11-04 22:26:04 +00:00

42 lines
685 B
Text

//===========================================================================
//
// Commander Keen
//
//===========================================================================
ACTOR CommanderKeen 72
{
Game Doom
Health 100
Radius 16
Height 72
Mass 10000000
PainChance 256
+SOLID
+SPAWNCEILING
+NOGRAVITY
+SHOOTABLE
+COUNTKILL
+NOICEDEATH
PainSound "keen/pain"
DeathSound "keen/death"
States
{
Spawn:
KEEN A -1
Loop
Death:
KEEN AB 6
KEEN B 6
KEEN C 6 A_Scream
KEEN DEFGH 6
KEEN I 6 A_NoBlocking
KEEN J 6
KEEN K 6 A_KeenDie
KEEN L -1
Stop
Pain:
KEEN M 4
KEEN M 8 A_Pain
Goto Spawn
}
}