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gzdoom/wadsrc/static/shaders/glsl/func_defaultlight.fp
Christoph Oelckers 4d005bdfa0 shader rework
All those special shaders have been merged together.
Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 14:45:41 +02:00

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GLSL

vec4 ProcessLight(vec4 color)
{
return color;
}