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gzdoom/wadsrc/static/zscript/hexen
Christoph Oelckers 7011010ff2 - fixed the drain callback.
- changed the effect spawn prevention of the Hexen flame strike weapon and reverted the attempt to fix this in FastProjectile.

This cannot be fixed in the base class, which was doing everything right. It's the flame missile that was doing undefined things by stopping its movement without clearing its missile flag. This cannot work because missiles are given some minimal forced velocity to ensure collision detection and any attempt to address this without clearing the missile flag is doomed to fail.
2017-03-29 22:50:13 +02:00
..
baseweapons.txt
bats.txt
bishop.txt
blastradius.txt
boostarmor.txt
centaur.txt
clericboss.txt
clericflame.txt - fixed the drain callback. 2017-03-29 22:50:13 +02:00
clericholy.txt
clericmace.txt
clericplayer.txt
clericstaff.txt
demons.txt
dragon.txt
ettin.txt
fighteraxe.txt
fighterboss.txt
fighterfist.txt
fighterhammer.txt
fighterplayer.txt
fighterquietus.txt
firedemon.txt
flame.txt
flechette.txt
flies.txt
fog.txt
healingradius.txt
heresiarch.txt
hexenarmor.txt
hexendecorations.txt
hexenkeys.txt
hexenspecialdecs.txt
iceguy.txt
korax.txt
mageboss.txt
magecone.txt
magelightning.txt
mageplayer.txt
magestaff.txt
magewand.txt
mana.txt
pig.txt
puzzleitems.txt
scriptprojectiles.txt
serpent.txt
speedboots.txt
spike.txt
summon.txt
teleportother.txt
wraith.txt