gzdoom/src/hwrenderer
2018-12-17 12:27:35 +02:00
..
data - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
dynlights - fixed inconsistent dymanic lights setup with UBO 2018-12-17 12:27:35 +02:00
models - fix wrong attribute count passed to SetFormat 2018-11-23 12:09:36 +01:00
postprocessing - use a TArray in PPUniforms. 2018-12-15 14:59:49 +01:00
scene - fixed: For non-persistent buffers, sprite vertices need to be recalculated in the splitter code of the translucent sorter. 2018-12-16 12:06:17 +01:00
textures - one final fix. 2018-12-12 20:16:02 +01:00
utility Merge branch 'master' into Texture_Cleanup 2018-12-15 09:45:26 +01:00