mirror of
https://github.com/ZDoom/gzdoom.git
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784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
54 lines
798 B
Text
54 lines
798 B
Text
// Health bonus -------------------------------------------------------------
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class HealthBonus : Health
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{
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Default
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{
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+COUNTITEM
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+INVENTORY.ALWAYSPICKUP
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Inventory.Amount 1;
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Inventory.MaxAmount 200;
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Inventory.PickupMessage "$GOTHTHBONUS";
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}
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States
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{
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Spawn:
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BON1 ABCDCB 6;
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Loop;
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}
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}
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// Stimpack -----------------------------------------------------------------
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class Stimpack : Health
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{
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Default
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{
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Inventory.Amount 10;
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Inventory.PickupMessage "$GOTSTIM";
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}
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States
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{
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Spawn:
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STIM A -1;
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Stop;
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}
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}
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// Medikit -----------------------------------------------------------------
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class Medikit : Health
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{
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Default
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{
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Inventory.Amount 25;
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Inventory.PickupMessage "$GOTMEDIKIT";
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Health.LowMessage 25, "$GOTMEDINEED";
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}
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States
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{
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Spawn:
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MEDI A -1;
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Stop;
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}
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}
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