gzdoom/src/gl
2017-07-03 22:30:49 +02:00
..
compatibility - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
data - added automatic brightmaps. 2017-03-29 23:13:11 +02:00
dynlights - use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits. 2017-06-18 10:15:31 +02:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed: The first model ID was always initialized to 0, even if that model wasn't even present in the definition. 2017-05-04 00:37:43 +02:00
renderer - Specify shader uniforms from ZScript 2017-07-03 22:30:49 +02:00
scene Update fixed color map for each eye, so light goggles would work in both eyes in stereo 3d modes. 2017-06-27 17:55:11 +02:00
shaders - Specify shader uniforms from ZScript 2017-07-03 22:30:49 +02:00
stereo3d Fixed broken Interleaved 3D output when GL Sampler objects are used 2017-06-02 09:10:38 +02:00
system - made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it. 2017-06-28 17:57:04 +02:00
textures - fixed blood translation's alpha so that CreateTexBuffer can assume that all palette entries in translations are correct. 2017-06-18 09:23:56 +02:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on. 2017-04-23 11:54:08 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00