gzdoom/wadsrc/decorate/shared/soundsequence.txt
Christoph Oelckers c7644ca34e - Converted the Heretic sound sequences and the particle fountains to DECORATE.
- Added DECORATE support for setting an actor's args. If this is done
  it will also disable the actor's special that can be set in a map. This
  is for actors that want to use A_CountdownArg or similar functions
  that use the args for something different than the special's parameters.
- Converted a_sharedmisc.cpp to DECORATE.
- Added a new NActorIterator that can search for classes specified by name.
- Added a new constructor to TThinkerIterator that can search
  for DECORATE defined subclasses that are not represented by a real C++ class.
- Fixed: BuildInfoDefaults must set the parent symbol table so that 
  all actors can get to the global symbols stored in AActor.
- Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition.
- Fixed: A_VileAttack moved the flame without relinking it into the sector 
  lists. It also forgot to set the z-position correctly. (original Doom bug.)
- Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling.


SVN r401 (trunk)
2006-12-02 15:38:50 +00:00

63 lines
913 B
Text

// Heretic Sound sequences -----------------------------------------------------------
ACTOR HereticSoundSequence1 : SoundSequence 1200
{
Game Heretic
Args 0
}
ACTOR HereticSoundSequence2 : SoundSequence 1201
{
Game Heretic
Args 1
}
ACTOR HereticSoundSequence3 : SoundSequence 1202
{
Game Heretic
Args 2
}
ACTOR HereticSoundSequence4 : SoundSequence 1203
{
Game Heretic
Args 3
}
ACTOR HereticSoundSequence5 : SoundSequence 1204
{
Game Heretic
Args 4
}
ACTOR HereticSoundSequence6 : SoundSequence 1205
{
Game Heretic
Args 5
}
ACTOR HereticSoundSequence7 : SoundSequence 1206
{
Game Heretic
Args 6
}
ACTOR HereticSoundSequence8 : SoundSequence 1207
{
Game Heretic
Args 7
}
ACTOR HereticSoundSequence9 : SoundSequence 1208
{
Game Heretic
Args 8
}
ACTOR HereticSoundSequence10 : SoundSequence 1209
{
Game Heretic
Args 9
}