gzdoom/wadsrc/decorate/doom/fatso.txt
Christoph Oelckers 8c2f651bdb - Replaced the static string buffer in ProcessStates with an FString.
- After doing some tests with state label scopes I had to conclude that
  using '.' both for separating sub-state-labels and scope resolution 
  identifiers does not work reliably unless all actor class names were
  prohibited from being used as state labels.  Since that is undesirable
  the only solution is to change the scope resolution operator. Fortunately 
  no WADs so far have used it so implementing such a breaking change isn't 
  a major issue. Now it uses '::', like C++ for this purpose.
- Converted Revenant, Mancubus and Pain Elemental to DECORATE.


SVN r375 (trunk)
2006-11-04 22:26:04 +00:00

94 lines
1.5 KiB
Text

//===========================================================================
//
// Mancubus
//
//===========================================================================
ACTOR Fatso 67
{
Game Doom
SpawnID 112
Health 600
Radius 48
Height 64
Mass 1000
Speed 8
PainChance 80
Monster
+FLOORCLIP
+BOSSDEATH
SeeSound "fatso/sight"
PainSound "fatso/pain"
DeathSound "fatso/death"
ActiveSound "fatso/active"
AttackSound "fatso/raiseguns"
Obituary "$OB_FATSO"
States
{
Spawn:
FATT AB 15 A_Look
Loop
See:
FATT AABBCCDDEEFF 4 A_Chase
Loop
Missile:
FATT G 20 A_FatRaise
FATT H 10 BRIGHT A_FatAttack1
FATT IG 5
FATT H 10 BRIGHT A_FatAttack2
FATT IG 5
FATT H 10 BRIGHT A_FatAttack3
FATT IG 5
Goto See
Pain:
FATT J 3
FATT J 3 A_Pain
Goto See
Death:
FATT K 6
FATT L 6 A_Scream
FATT M 6 A_NoBlocking
FATT NOPQRS 6
FATT T -1 A_BossDeath
Stop
Raise:
FATT R 5
FATT QPONMLK 5
Goto See
}
}
//===========================================================================
//
// Mancubus fireball
//
//===========================================================================
ACTOR FatShot
{
Game Doom
SpawnID 153
Radius 6
Height 8
Speed 20
Damage 8
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "fatso/attack"
DeathSound "fatso/shotx"
States
{
Spawn:
MANF AB 4 BRIGHT
Loop
Death:
MISL B 8 BRIGHT
MISL C 6 BRIGHT
MISL D 4 BRIGHT
Stop
}
}