gzdoom/src/textures
2016-02-02 10:46:50 +01:00
..
anim_switches.cpp
animations.cpp - added some error checks for trying to create unsupported animations for textures with full path names. 2015-07-13 09:08:08 +02:00
automaptexture.cpp
bitmap.cpp Fix some rare PNG tRNS chunk cases 2016-01-25 21:23:53 -06:00
bitmap.h cRGBT::A should return 255, not 1. Whoops. 2016-01-25 21:31:21 -06:00
buildtexture.cpp - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
canvastexture.cpp - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
ddstexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
emptytexture.cpp
flattexture.cpp
imgztexture.cpp - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
jpegtexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
multipatchtexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
patchtexture.cpp
pcxtexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
pngtexture.cpp - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00
rawpagetexture.cpp
texture.cpp - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
texturemanager.cpp - fixed: debug assertion failure in texture precaching 2015-12-25 09:48:22 +02:00
textures.h - fixed weapon positioning again, after finding out that the first fix just worked around the actual problem: The entire coordinate calculation must be done in floating point with no integer math at all. Due to roundoff errors the stored int values needed for wall and flat placement significantly lack precision and with the high scaling factor that needs to be used for weapon HUD sprites these can easily become several pixels. After fixing this the border around sprite textures could be reverted to one pixel again. 2015-04-04 17:50:22 +02:00
tgatexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
warptexture.cpp