gzdoom/wadsrc/static/zscript/shared
Christoph Oelckers 1b1e2ef7d2 - added a level parameter to the thinker iterator.
Not used yet, but will be when the thinker lists are moved into FLevelLocals.
2019-01-11 01:43:43 +01:00
..
blood.txt
botstuff.txt - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
bridge.txt - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
camera.txt - moved the TIDHash array to FLevelLocals and adjusted the actor iterator code. 2019-01-09 01:42:25 +01:00
debris.txt - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00
decal.txt - exported ADecal to ZScript as a non-native class. 2018-11-19 17:54:38 +01:00
dog.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
dynlights.txt - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
fastprojectile.txt - moved bglobal.freeze to FLevelLocals, because this flag has nothing specific to do with bots as it freezes the entire level. 2019-01-09 18:59:41 +01:00
fountain.txt - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
hatetarget.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
ice.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
itemeffects.txt - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
mapmarker.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
morph.txt - moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific. 2019-01-10 23:08:35 +01:00
movingcamera.txt - use map time, not hub time for map actions. 2019-01-10 03:42:54 +01:00
player.txt - started building the framework to replace the global level variable 2019-01-10 19:46:51 +01:00
player_cheat.txt - Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes. 2019-01-01 22:00:35 +01:00
player_inventory.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
randomspawner.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
secrettrigger.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
sectoraction.txt Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
setcolor.txt - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
sharedmisc.txt Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again. 2017-01-21 10:32:26 +01:00
skies.txt - moved the TIDHash array to FLevelLocals and adjusted the actor iterator code. 2019-01-09 01:42:25 +01:00
soundenvironment.txt - scriptified ASoundEnvironment. 2017-01-14 11:43:08 +01:00
soundsequence.txt - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
spark.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
specialspot.txt - some progress. 2019-01-10 21:02:20 +01:00
splashes.txt
teleport.txt - fixed: missed the teleport fog 2017-06-04 12:30:35 +02:00
waterzone.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00