gzdoom/wadsrc/static/zscript
2020-06-06 09:39:14 +02:00
..
actors Add a cvar to control weapon bobbing while firing 2020-05-31 23:12:11 +02:00
scriptutil
ui - fixed font selection on intermission screen. 2020-06-06 09:39:14 +02:00
base.zs - restored Wads.GetNumLumps() scripted function 2020-04-21 10:07:24 +03:00
compatibility.zs
constants.zs Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
destructible.zs
dictionary.zs
dynarrays.zs
events.zs
level_compatibility.zs - added a compatibility option for a bad teleporter in the final Strife map. 2020-06-04 14:30:56 +02:00
level_postprocessor.zs
mapdata.zs - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
sounddata.zs
zscript_license.txt