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https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 05:51:20 +00:00
981f663319
- Added support for wrapping midtextures vertically. - Since zdoom.wad is now zdoom.pk3, the default mapinfos can use full pathnames. So now they do. - Fixed: The DSimpleCanvas constructor used a pitch too narrow on screens wider than 640 pixels when using a non-AMD processor and the processor's L1 cache line size could not be determined. I think this should fix the issue of weirdly rendered 8 pixel wide borders on the left and right of the screen that some people experienced. - Fixed: The secnodes were never freed. SVN r93 (trunk)
38 lines
615 B
Makefile
38 lines
615 B
Makefile
ifeq (Windows_NT,$(OS))
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EXE = dehsupp.exe
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CCDV = @../../ccdv
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CFLAGS = $(LOC) -Os -Wall -fomit-frame-pointer
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else
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EXE = dehsupp
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CCDV =
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CFLAGS = -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -Os -Wall -fomit-frame-pointer
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endif
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CC = gcc
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BISON = bison
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BISONFLAGS =
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OBJS = parse.tab.o
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all: $(EXE)
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$(EXE): $(OBJS)
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$(CCDV) $(CC) -o $(EXE) $(OBJS)
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.PHONY: clean
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clean:
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ifeq (Windows_NT,$(OS))
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-del /q /f $(EXE) 2>nul
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-del /q /f *.o 2>nul
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else
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rm -f $(EXE)
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rm -f *.o
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endif
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parse.tab.o: parse.tab.c
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$(CCDV) $(CC) $(CFLAGS) -c -o $@ $<
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parse.tab.c: parse.y
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$(CCDV) $(BISON) $(BISONFLAGS) -o $@ $<
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