gzdoom/src/gl
Christoph Oelckers df0b1e8dae - moved the clipper out of GLSceneDrawer and let it be handled by HWDrawInfo.
The precise way the clipper needs to be maintained may differ between APIs, so it is no longer owned by any render structure but instead HWDrawInfo only contains a reference.
For OpenGL there is still only one static clipper because without multithreaded BSP traversal there is no need for more.
2018-05-21 22:54:04 +02:00
..
compatibility - removed gl_drawinfo-> from FDrawInfo member functions and pass it to some other functions as a parameter. 2018-05-21 11:36:07 +02:00
data - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
dynlights - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
models - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
renderer - moved the postprocessing CVARs to hwrenderer. 2018-05-17 20:51:42 +02:00
scene - moved the clipper out of GLSceneDrawer and let it be handled by HWDrawInfo. 2018-05-21 22:54:04 +02:00
shaders - moved the postprocessing CVARs to hwrenderer. 2018-05-17 20:51:42 +02:00
stereo3d - fixed vr_enable_quadbuffered for real 2018-05-18 08:44:32 +02:00
system - fixed crash after saving a screenshot 2018-05-19 13:19:24 +03:00
textures - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00