gzdoom/wadsrc/static/zscript
Christoph Oelckers 3ce699bf9b - implemented pass-by-reference arguments - so far only for memory based variables.
- changed Dehacked weapon function lookup to check the symbol table instead of directly referencing the VM functions. Once scriptified these pointers will no longer be available.
- removed all special ATAGs from the VM. While well intentioned any pointer tagged with them is basically unusable because it'd trigger asserts all over the place.
- scriptified A_Punch for testing pass-by-reference parameters and stack variables.
2016-11-19 01:23:56 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - implemented pass-by-reference arguments - so far only for memory based variables. 2016-11-19 01:23:56 +01:00
heretic - scriptified a_hereticmisc.cpp. 2016-11-18 21:34:06 +01:00
hexen - scriptified Hexen's Wraith and parts of the Spike. 2016-11-17 00:44:43 +01:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - implemented pass-by-reference arguments - so far only for memory based variables. 2016-11-19 01:23:56 +01:00
strife - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
actor.txt - implemented pass-by-reference arguments - so far only for memory based variables. 2016-11-19 01:23:56 +01:00
actor_checks.txt - fixed: The distance check in CheckIfCloser used the wrong variable. 2016-11-15 17:41:49 +01:00
base.txt - added all missing things to enable the scriptified version of A_BrainSpit. 2016-11-18 22:12:53 +01:00
constants.txt - implemented pass-by-reference arguments - so far only for memory based variables. 2016-11-19 01:23:56 +01:00