mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-16 01:11:50 +00:00
21 lines
663 B
GLSL
21 lines
663 B
GLSL
//created by Evil Space Tomato
|
|
|
|
vec4 ProcessTexel()
|
|
{
|
|
vec2 texCoord = vTexCoord.st;
|
|
vec4 basicColor = getTexel(texCoord);
|
|
vec2 texSize = vec2(textureSize(tex, 0));
|
|
|
|
texCoord.x = float( int(texCoord.x * texSize.x) ) / texSize.x;
|
|
texCoord.y = float( int(texCoord.y * texSize.y) ) / texSize.y;
|
|
|
|
float texX = sin(mod(texCoord.x * 100.0 + timer*5.0, 3.489)) + texCoord.x / 4.0;
|
|
float texY = cos(mod(texCoord.y * 100.0 + timer*5.0, 3.489)) + texCoord.y / 4.0;
|
|
float vX = (texX/texY)*21.0;
|
|
float vY = (texY/texX)*13.0;
|
|
|
|
float test = mod(timer*2.0+(vX + vY), 0.5);
|
|
basicColor.a = basicColor.a * test;
|
|
basicColor.rgb = vec3(0.0,0.0,0.0);
|
|
return basicColor;
|
|
}
|