GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Find a file
Christoph Oelckers de15b589c0 - moved the screen blending code out of the renderer.
This is better be made part of the 2D interface.
That would have been done long ago if it hadn't been for the totally incompatible way this was handled by the purely paletted software renderer.
Now with that out of the way there is no point keeping this code this deeply embedded in the renderer.
2018-05-05 11:20:37 +02:00
bzip2
cmake Do not write g_pch.cpp if it's already up-to-date 2018-04-19 11:36:52 +03:00
docs Deleted MPL text from docs 2018-04-08 09:55:48 +03:00
dumb
game-music-emu Revert "Removed workaround for MSVC 2017 compiler bug" 2018-04-07 08:05:50 +03:00
gdtoa
jpeg - removed obsolete readme. 2018-04-30 19:10:33 +02:00
lzma - updated LZMA library to version 18.05 2018-05-04 11:24:15 +03:00
soundfont
specs - Update to UDMF spec. 2018-02-04 08:49:41 +01:00
src - moved the screen blending code out of the renderer. 2018-05-05 11:20:37 +02:00
tools
unused - moved the "unused" folder to the repo's top level. 2018-04-23 22:25:29 +02:00
wadsrc Fixed walkthrough blocker in Sin City 2 via compatibility entry 2018-04-28 17:45:15 +02:00
wadsrc_bm
wadsrc_extra - new rocket smoke sprites by Talon1024. 2018-01-28 08:37:56 +01:00
wadsrc_lights - added light definition for megasphere. 2018-02-27 11:16:28 +01:00
zlib Updated zlib to 1.2.11 2018-04-03 11:30:04 +03:00
.appveyor.yml Made AppVeyor configuration closer to stable builds 2018-04-26 10:40:09 +03:00
.gitattributes
.gitignore Ignore .DS_Store for macOS 2018-02-22 08:40:32 +01:00
.travis.yml Changed macOS targets in Travis configuration 2018-04-18 17:01:33 +03:00
CMakeLists.txt Updated JPEG library to version 9c 2018-04-30 18:21:41 +02:00
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3 (or greater)

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.