gzdoom/wadsrc/static/zscript/inventory
Christoph Oelckers 9099dc600f - fixed the 'frozen level' handling and did some cleanup on the session data in savegames.
The handling for the two frozen flags was totally inconsistent.
Furthermore, these need to be session data, not level data.
The old exported variables for this still exist and shadow the real state, but are deprecated now.
Frozen state should only be checked with "currentSession.isFrozen()" now.

The session data in the savegame was grouped and separated from the global state, which onl consists of server CVARs and RNG state now.
2019-01-12 13:50:15 +01:00
..
ammo.txt - Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes. 2019-01-01 22:00:35 +01:00
armor.txt - scriptified GiveInventory and made the interface a bit more configurable by mods. 2018-12-01 17:07:09 +01:00
health.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
inv_misc.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
inventory.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
powerups.txt - fixed the 'frozen level' handling and did some cleanup on the session data in savegames. 2019-01-12 13:50:15 +01:00
stateprovider.txt - fixed missing attack sound in A_CustomPunch 2018-12-29 12:34:38 +02:00
weaponpiece.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
weapons.txt - Gave DThinker a Level field and replaced all uses of the placeholer __GetLevel function. 2019-01-08 01:57:26 +01:00