gzdoom/src/doomtype.h
Christoph Oelckers b34d7f9e08 - added a software scene drawer to the GL renderer.
It still looks like shit and only works on the modern render path but at least the basics are working.
2018-04-07 10:20:59 +02:00

309 lines
8 KiB
C++

//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// Simple basic typedefs, isolated here to make it easier
// separating modules.
//
//-----------------------------------------------------------------------------
#ifndef __DOOMTYPE__
#define __DOOMTYPE__
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef _MSC_VER
// VC++ does not define PATH_MAX, but the Windows headers do define MAX_PATH.
// However, we want to avoid including the Windows headers in most of the
// source files, so we can't use it. So define PATH_MAX to be what MAX_PATH
// currently is:
#define PATH_MAX 260
// Disable warning about using unsized arrays in structs. It supports it just
// fine, and so do Clang and GCC, but the latter two don't warn about it.
#pragma warning(disable:4200)
#endif
#include <limits.h>
#include <tuple>
#include <algorithm>
#include "tarray.h"
#include "name.h"
#include "zstring.h"
class PClassActor;
typedef TMap<int, PClassActor *> FClassMap;
#if defined(_MSC_VER)
#define NOVTABLE __declspec(novtable)
#else
#define NOVTABLE
#endif
#if defined(__GNUC__)
// With versions of GCC newer than 4.2, it appears it was determined that the
// cost of an unaligned pointer on PPC was high enough to add padding to the
// end of packed structs. For whatever reason __packed__ and pragma pack are
// handled differently in this regard. Note that this only needs to be applied
// to types which are used in arrays or sizeof is needed. This also prevents
// code from taking references to the struct members.
#define FORCE_PACKED __attribute__((__packed__))
#else
#define FORCE_PACKED
#endif
#include "basictypes.h"
extern bool batchrun;
// Bounding box coordinate storage.
enum
{
BOXTOP,
BOXBOTTOM,
BOXLEFT,
BOXRIGHT
}; // bbox coordinates
// [RH] This gets used all over; define it here:
int Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
int Printf (const char *, ...) GCCPRINTF(1,2);
// [RH] Same here:
int DPrintf (int level, const char *, ...) GCCPRINTF(2,3);
extern "C" int mysnprintf(char *buffer, size_t count, const char *format, ...) GCCPRINTF(3,4);
extern "C" int myvsnprintf(char *buffer, size_t count, const char *format, va_list argptr) GCCFORMAT(3);
// game print flags
enum
{
PRINT_LOW, // pickup messages
PRINT_MEDIUM, // death messages
PRINT_HIGH, // critical messages
PRINT_CHAT, // chat messages
PRINT_TEAMCHAT, // chat messages from a teammate
PRINT_LOG, // only to logfile
PRINT_BOLD = 200 // What Printf_Bold used
};
enum
{
DMSG_OFF, // no developer messages.
DMSG_ERROR, // general notification messages
DMSG_WARNING, // warnings
DMSG_NOTIFY, // general notification messages
DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
};
struct PalEntry
{
PalEntry () {}
PalEntry (uint32_t argb) { d = argb; }
operator uint32_t () const { return d; }
void SetRGB(PalEntry other)
{
d = other.d & 0xffffff;
}
PalEntry Modulate(PalEntry other) const
{
if (isWhite())
{
return other;
}
else if (other.isWhite())
{
return *this;
}
else
{
other.r = (r * other.r) / 255;
other.g = (g * other.g) / 255;
other.b = (b * other.b) / 255;
return other;
}
}
int Luminance() const
{
return (r * 77 + g * 143 + b * 37) >> 8;
}
void Decolorize() // this for 'nocoloredspritelighting' and not the same as desaturation. The normal formula results in a value that's too dark.
{
int v = (r + g + b);
r = g = b = ((255*3) + v + v) / 9;
}
bool isBlack() const
{
return (d & 0xffffff) == 0;
}
bool isWhite() const
{
return (d & 0xffffff) == 0xffffff;
}
PalEntry &operator= (uint32_t other) { d = other; return *this; }
PalEntry InverseColor() const { PalEntry nc; nc.a = a; nc.r = 255 - r; nc.g = 255 - g; nc.b = 255 - b; return nc; }
#ifdef __BIG_ENDIAN__
PalEntry (uint8_t ir, uint8_t ig, uint8_t ib) : a(0), r(ir), g(ig), b(ib) {}
PalEntry (uint8_t ia, uint8_t ir, uint8_t ig, uint8_t ib) : a(ia), r(ir), g(ig), b(ib) {}
union
{
struct
{
uint8_t a,r,g,b;
};
uint32_t d;
};
#else
PalEntry (uint8_t ir, uint8_t ig, uint8_t ib) : b(ib), g(ig), r(ir), a(0) {}
PalEntry (uint8_t ia, uint8_t ir, uint8_t ig, uint8_t ib) : b(ib), g(ig), r(ir), a(ia) {}
union
{
struct
{
uint8_t b,g,r,a;
};
uint32_t d;
};
#endif
};
inline int Luminance(int r, int g, int b)
{
return (r * 77 + g * 143 + b * 37) >> 8;
}
enum class ETextureType : uint8_t
{
Any,
Wall,
Flat,
Sprite,
WallPatch,
Build, // no longer used but needs to remain for ZScript
SkinSprite,
Decal,
MiscPatch,
FontChar,
Override, // For patches between TX_START/TX_END
Autopage, // Automap background - used to enable the use of FAutomapTexture
SkinGraphic,
Null,
FirstDefined,
SWCanvas,
};
class FTextureID
{
friend class FTextureManager;
friend void R_InitSpriteDefs();
public:
FTextureID() throw() {}
bool isNull() const { return texnum == 0; }
bool isValid() const { return texnum > 0; }
bool Exists() const { return texnum >= 0; }
void SetInvalid() { texnum = -1; }
void SetNull() { texnum = 0; }
bool operator ==(const FTextureID &other) const { return texnum == other.texnum; }
bool operator !=(const FTextureID &other) const { return texnum != other.texnum; }
FTextureID operator +(int offset) throw();
int GetIndex() const { return texnum; } // Use this only if you absolutely need the index!
// The switch list needs these to sort the switches by texture index
int operator -(FTextureID other) const { return texnum - other.texnum; }
bool operator < (FTextureID other) const { return texnum < other.texnum; }
bool operator > (FTextureID other) const { return texnum > other.texnum; }
protected:
FTextureID(int num) { texnum = num; }
private:
int texnum;
};
// This is for the script interface which needs to do casts from int to texture.
class FSetTextureID : public FTextureID
{
public:
FSetTextureID(int v) : FTextureID(v) {}
};
struct VersionInfo
{
uint16_t major;
uint16_t minor;
uint32_t revision;
bool operator <=(const VersionInfo &o) const
{
return o.major > this->major || (o.major == this->major && o.minor > this->minor) || (o.major == this->major && o.minor == this->minor && o.revision >= this->revision);
}
bool operator >=(const VersionInfo &o) const
{
return o.major < this->major || (o.major == this->major && o.minor < this->minor) || (o.major == this->major && o.minor == this->minor && o.revision <= this->revision);
}
bool operator > (const VersionInfo &o) const
{
return o.major < this->major || (o.major == this->major && o.minor < this->minor) || (o.major == this->major && o.minor == this->minor && o.revision < this->revision);
}
bool operator < (const VersionInfo &o) const
{
return o.major > this->major || (o.major == this->major && o.minor > this->minor) || (o.major == this->major && o.minor == this->minor && o.revision > this->revision);
}
void operator=(const char *string);
};
// Cannot be a constructor because Lemon would puke on it.
inline VersionInfo MakeVersion(unsigned int ma, unsigned int mi, unsigned int re = 0)
{
return{ (uint16_t)ma, (uint16_t)mi, (uint32_t)re };
}
// Screenshot buffer image data types
enum ESSType
{
SS_PAL,
SS_RGB,
SS_BGRA
};
// always use our own definition for consistency.
#ifdef M_PI
#undef M_PI
#endif
const double M_PI = 3.14159265358979323846; // matches value in gcc v2 math.h
template <typename T, size_t N>
char ( &_ArraySizeHelper( T (&array)[N] ))[N];
#define countof( array ) (sizeof( _ArraySizeHelper( array ) ))
// Auto-registration sections for GCC.
// Apparently, you cannot do string concatenation inside section attributes.
#ifdef __MACH__
#define SECTION_AREG "__DATA,areg"
#define SECTION_CREG "__DATA,creg"
#define SECTION_FREG "__DATA,freg"
#define SECTION_GREG "__DATA,greg"
#define SECTION_MREG "__DATA,mreg"
#define SECTION_YREG "__DATA,yreg"
#else
#define SECTION_AREG "areg"
#define SECTION_CREG "creg"
#define SECTION_FREG "freg"
#define SECTION_GREG "greg"
#define SECTION_MREG "mreg"
#define SECTION_YREG "yreg"
#endif
#endif