gzdoom/src/sdl/sdlglvideo.cpp
2013-08-28 08:33:11 +02:00

448 lines
9.5 KiB
C++

// HEADER FILES ------------------------------------------------------------
#include <iostream>
#include "doomtype.h"
#include "templates.h"
#include "i_system.h"
#include "i_video.h"
#include "v_video.h"
#include "v_pfx.h"
#include "stats.h"
#include "version.h"
#include "c_console.h"
#include "sdlglvideo.h"
#include "gl/system/gl_system.h"
#include "r_defs.h"
#include "gl/gl_functions.h"
//#include "gl/gl_intern.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/utility/gl_templates.h"
#include "gl/textures/gl_material.h"
#include "gl/system/gl_cvars.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
IMPLEMENT_ABSTRACT_CLASS(SDLGLFB)
struct MiniModeInfo
{
WORD Width, Height;
};
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern IVideo *Video;
// extern int vid_renderer;
EXTERN_CVAR (Float, Gamma)
EXTERN_CVAR (Int, vid_displaybits)
EXTERN_CVAR (Int, vid_renderer)
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CUSTOM_CVAR(Int, gl_vid_multisample, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL )
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
}
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// Dummy screen sizes to pass when windowed
static MiniModeInfo WinModes[] =
{
{ 320, 200 },
{ 320, 240 },
{ 400, 225 }, // 16:9
{ 400, 300 },
{ 480, 270 }, // 16:9
{ 480, 360 },
{ 512, 288 }, // 16:9
{ 512, 384 },
{ 640, 360 }, // 16:9
{ 640, 400 },
{ 640, 480 },
{ 720, 480 }, // 16:10
{ 720, 540 },
{ 800, 450 }, // 16:9
{ 800, 500 }, // 16:10
{ 800, 600 },
{ 848, 480 }, // 16:9
{ 960, 600 }, // 16:10
{ 960, 720 },
{ 1024, 576 }, // 16:9
{ 1024, 600 }, // 17:10
{ 1024, 640 }, // 16:10
{ 1024, 768 },
{ 1088, 612 }, // 16:9
{ 1152, 648 }, // 16:9
{ 1152, 720 }, // 16:10
{ 1152, 864 },
{ 1280, 720 }, // 16:9
{ 1280, 800 }, // 16:10
{ 1280, 960 },
{ 1344, 756 }, // 16:9
{ 1360, 768 }, // 16:9
{ 1400, 787 }, // 16:9
{ 1400, 875 }, // 16:10
{ 1440, 900 },
{ 1400, 1050 },
{ 1600, 900 }, // 16:9
{ 1600, 1000 }, // 16:10
{ 1600, 1200 },
{ 1680, 1050 }, // 16:10
{ 1920, 1080 }, // 16:9
{ 1920, 1200 }, // 16:10
{ 2054, 1536 },
{ 2560, 1440 }, // 16:9
{ 2880, 1800 } // 16:10
};
// CODE --------------------------------------------------------------------
SDLGLVideo::SDLGLVideo (int parm)
{
IteratorBits = 0;
IteratorFS = false;
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
fprintf( stderr, "Video initialization failed: %s\n",
SDL_GetError( ) );
}
#ifndef _WIN32
// mouse cursor is visible by default on linux systems, we disable it by default
SDL_ShowCursor (0);
#endif
}
SDLGLVideo::~SDLGLVideo ()
{
if (GLRenderer != NULL) GLRenderer->FlushTextures();
}
void SDLGLVideo::StartModeIterator (int bits, bool fs)
{
IteratorMode = 0;
IteratorBits = bits;
IteratorFS = fs;
}
bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox)
{
if (IteratorBits != 8)
return false;
if (!IteratorFS)
{
if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
{
*width = WinModes[IteratorMode].Width;
*height = WinModes[IteratorMode].Height;
++IteratorMode;
return true;
}
}
else
{
SDL_Rect **modes = SDL_ListModes (NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
if (modes != NULL && modes[IteratorMode] != NULL)
{
*width = modes[IteratorMode]->w;
*height = modes[IteratorMode]->h;
++IteratorMode;
return true;
}
}
return false;
}
DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool fullscreen, DFrameBuffer *old)
{
static int retry = 0;
static int owidth, oheight;
PalEntry flashColor;
// int flashAmount;
if (old != NULL)
{ // Reuse the old framebuffer if its attributes are the same
SDLGLFB *fb = static_cast<SDLGLFB *> (old);
if (fb->Width == width &&
fb->Height == height)
{
bool fsnow = (fb->Screen->flags & SDL_FULLSCREEN) != 0;
if (fsnow != fullscreen)
{
SDL_WM_ToggleFullScreen (fb->Screen);
}
return old;
}
// old->GetFlash (flashColor, flashAmount);
delete old;
}
else
{
flashColor = 0;
// flashAmount = 0;
}
SDLGLFB *fb = new OpenGLFrameBuffer (0, width, height, 32, 60, fullscreen);
retry = 0;
// If we could not create the framebuffer, try again with slightly
// different parameters in this order:
// 1. Try with the closest size
// 2. Try in the opposite screen mode with the original size
// 3. Try in the opposite screen mode with the closest size
// This is a somewhat confusing mass of recursion here.
while (fb == NULL || !fb->IsValid ())
{
if (fb != NULL)
{
delete fb;
}
switch (retry)
{
case 0:
owidth = width;
oheight = height;
case 2:
// Try a different resolution. Hopefully that will work.
I_ClosestResolution (&width, &height, 8);
break;
case 1:
// Try changing fullscreen mode. Maybe that will work.
width = owidth;
height = oheight;
fullscreen = !fullscreen;
break;
default:
// I give up!
I_FatalError ("Could not create new screen (%d x %d)", owidth, oheight);
fprintf( stderr, "!!! [SDLGLVideo::CreateFrameBuffer] Got beyond I_FatalError !!!" );
return NULL; //[C] actually this shouldn't be reached; probably should be replaced with an ASSERT
}
++retry;
fb = static_cast<SDLGLFB *>(CreateFrameBuffer (width, height, fullscreen, NULL));
}
// fb->SetFlash (flashColor, flashAmount);
return fb;
}
void SDLGLVideo::SetWindowedScale (float scale)
{
}
bool SDLGLVideo::SetResolution (int width, int height, int bits)
{
// FIXME: Is it possible to do this without completely destroying the old
// interface?
#ifndef NO_GL
if (GLRenderer != NULL) GLRenderer->FlushTextures();
I_ShutdownGraphics();
Video = new SDLGLVideo(0);
if (Video == NULL) I_FatalError ("Failed to initialize display");
#if (defined(WINDOWS)) || defined(WIN32)
bits=32;
#else
bits=24;
#endif
V_DoModeSetup(width, height, bits);
#endif
return true; // We must return true because the old video context no longer exists.
}
//==========================================================================
//
//
//
//==========================================================================
bool SDLGLVideo::SetupPixelFormat(bool allowsoftware, int multisample)
{
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 );
// SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if (multisample > 0) {
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, multisample );
}
return true;
}
//==========================================================================
//
//
//
//==========================================================================
bool SDLGLVideo::InitHardware (bool allowsoftware, int multisample)
{
if (!SetupPixelFormat(allowsoftware, multisample))
{
Printf ("R_OPENGL: Reverting to software mode...\n");
return false;
}
return true;
}
// FrameBuffer implementation -----------------------------------------------
SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen)
: DFrameBuffer (width, height)
{
static int localmultisample=-1;
if (localmultisample<0) localmultisample=gl_vid_multisample;
int i;
m_Lock=0;
UpdatePending = false;
if (!static_cast<SDLGLVideo*>(Video)->InitHardware(false, localmultisample))
{
vid_renderer = 0;
return;
}
Screen = SDL_SetVideoMode (width, height,
32,
SDL_HWSURFACE|SDL_HWPALETTE|SDL_OPENGL | SDL_GL_DOUBLEBUFFER|SDL_ANYFORMAT|
(fullscreen ? SDL_FULLSCREEN : 0));
if (Screen == NULL)
return;
m_supportsGamma = -1 != SDL_GetGammaRamp(m_origGamma[0], m_origGamma[1], m_origGamma[2]);
#if defined(__APPLE__)
// Need to set title here because a window is not created yet when calling the same function from main()
char caption[100];
mysnprintf(caption, countof(caption), GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
SDL_WM_SetCaption(caption, NULL);
#endif // __APPLE__
}
SDLGLFB::~SDLGLFB ()
{
if (m_supportsGamma)
{
SDL_SetGammaRamp(m_origGamma[0], m_origGamma[1], m_origGamma[2]);
}
}
void SDLGLFB::InitializeState()
{
}
bool SDLGLFB::CanUpdate ()
{
if (m_Lock != 1)
{
if (m_Lock > 0)
{
UpdatePending = true;
--m_Lock;
}
return false;
}
return true;
}
void SDLGLFB::SetGammaTable(WORD *tbl)
{
SDL_SetGammaRamp(&tbl[0], &tbl[256], &tbl[512]);
}
bool SDLGLFB::Lock(bool buffered)
{
m_Lock++;
Buffer = MemBuffer;
return true;
}
bool SDLGLFB::Lock ()
{
return Lock(false);
}
void SDLGLFB::Unlock ()
{
if (UpdatePending && m_Lock == 1)
{
Update ();
}
else if (--m_Lock <= 0)
{
m_Lock = 0;
}
}
bool SDLGLFB::IsLocked ()
{
return m_Lock>0;// true;
}
bool SDLGLFB::IsFullscreen ()
{
return (Screen->flags & SDL_FULLSCREEN) != 0;
}
bool SDLGLFB::IsValid ()
{
return DFrameBuffer::IsValid() && Screen != NULL;
}
void SDLGLFB::SetVSync( bool vsync )
{
#if defined (__APPLE__)
const GLint value = vsync ? 1 : 0;
CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval, &value );
#endif
}
void SDLGLFB::NewRefreshRate ()
{
}
void SDLGLFB::SwapBuffers()
{
SDL_GL_SwapBuffers ();
}