GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Find a file
2019-02-01 18:31:57 +01:00
asmjit - implement xor swap for vec registers 2018-12-07 19:30:00 +01:00
bzip2
cmake
docs
dumb
fm_banks
game-music-emu - reverted GME Kss_Cpu.cpp to previous version 2019-01-23 21:43:36 +01:00
gdtoa
jpeg
lzma - updated LZMA to version 18.06 2019-01-23 21:50:10 +01:00
soundfont
specs Expand UDMF and ZScript API for side's own additive colors 2018-12-26 16:58:27 +01:00
src - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
tools
unused
wadsrc Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-01-31 20:43:24 +01:00
wadsrc_bm
wadsrc_extra Improved Strife’s BIGFONT file 2019-01-24 04:01:34 -05:00
wadsrc_lights
zlib
.appveyor.yml
.gitattributes
.gitignore
.travis.yml
CMakeLists.txt - force internal GME with any build environment created after this commit. if anyone is using a build environment from before - you will have to make sure to enable the relevant variable - or simply nuke and recreate. this applies only if you have the GME library installed on your system - if you were using the internal before, anyhow, you don't have to make any changes 2019-01-23 21:50:10 +01:00
CMakeSettings.json - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
externs.txt - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
externs.zip - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
LICENSE
p_destructible.cpp - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
p_destructible.h - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.