gzdoom/wadsrc/static/mapinfo/heretic.txt
Randy Heit fb50df2c63 About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.

- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
  FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
  This is so that I can use a series of mysnprintf() calls and advance the
  pointer for each one. Once the pointer goes beyond the end of the buffer,
  the count will go negative, but since it's an unsigned type it will be
  seen as excessively huge instead. This should not be a problem, as there's
  no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
  buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
  FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
  name when given a Hexen map number. This was fine with the old scanner
  code, but only a happy coincidence prevents it from crashing with the new
  code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
  binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
  is probably broken until I get around to booting into Linux again. Niceties
  provided over the existing Makefiles they're replacing:
  * All command-line builds can use the same build system, rather than having
    a separate one for MinGW and another for Linux.
  * Microsoft's NMake tool is supported as a target.
  * Progress meters.
  * Parallel makes work from a fresh checkout without needing to be primed
    first with a single-threaded make.
  * Porting to other architectures should be simplified, whenever that day
    comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
  itself instead of generating an external makefile to do it, since I couldn't
  figure out how to generate a makefile with an external tool and include it
  with a CMake-generated makefile. Where makewad used a master list of files
  to generate the package file, zipdir just zips the entire contents of one or
  more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
  formatting can be entirely independant of the CRT.

SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00

454 lines
6.4 KiB
Text

// MAPINFO for Heretic (Shareware and Retail)
skill baby
AmmoFactor 1.5
DoubleAmmoFactor 1.5
DamageFactor 0.5
EasyBossBrain
SpawnFilter "Baby"
Name "$MNU_WETNURSE"
skill easy
DoubleAmmoFactor 1.5
SpawnFilter "Easy"
Name "$MNU_YELLOWBELLIES"
skill normal
DoubleAmmoFactor 1.5
SpawnFilter "Normal"
Name "$MNU_BRINGEST"
skill hard
DoubleAmmoFactor 1.5
SpawnFilter "Hard"
Name "$MNU_SMITE"
skill nightmare
AmmoFactor 1.5
DoubleAmmoFactor 1.5
FastMonsters
DisableCheats
SpawnFilter "Nightmare"
Name "$MNU_BLACKPLAGUE"
clearepisodes
episode e1m1
name "$MNU_COTD"
key c
episode e2m1
name "$MNU_HELLSMAW"
key h
episode e3m1
name "$MNU_DOME"
key d
episode e4m1
name "$MNU_OSSUARY"
key o
optional
episode e5m1
name "$MNU_DEMESNE"
key s
optional
// Episode 1
map E1M1 lookup HHUSTR_E1M1
next E1M2
secretnext E1M9
sky1 SKY1 0
cluster 1
music MUS_E1M1
map E1M2 lookup HHUSTR_E1M2
next E1M3
secretnext E1M9
sky1 SKY1 0
cluster 1
music MUS_E1M2
map E1M3 lookup HHUSTR_E1M3
next E1M4
secretnext E1M9
sky1 SKY1 0
cluster 1
music MUS_E1M3
map E1M4 lookup HHUSTR_E1M4
next E1M5
secretnext E1M9
sky1 SKY1 0
cluster 1
music MUS_E1M4
map E1M5 lookup HHUSTR_E1M5
next E1M6
secretnext E1M9
sky1 SKY1 0
cluster 1
music MUS_E1M5
map E1M6 lookup HHUSTR_E1M6
next E1M7
secretnext E1M9
sky1 SKY1 0
cluster 1
music MUS_E1M6
map E1M7 lookup HHUSTR_E1M7
next E1M8
secretnext E1M9
sky1 SKY1 0
cluster 1
music MUS_E1M7
map E1M8 lookup HHUSTR_E1M8
next EndGame1
secretnext E1M9
sky1 SKY1 0
cluster 1
nointermission
ironlichspecial
specialaction_lowerfloor
music MUS_E1M8
map E1M9 lookup HHUSTR_E1M9
next E1M7
secretnext E1M7
sky1 SKY1 0
cluster 1
music MUS_E1M9
// Episode 2
map E2M1 lookup HHUSTR_E2M1
next E2M2
secretnext E2M9
sky1 SKY2 0
cluster 2
music MUS_E2M1
map E2M2 lookup HHUSTR_E2M2
next E2M3
secretnext E2M9
sky1 SKY2 0
cluster 2
music MUS_E2M2
map E2M3 lookup HHUSTR_E2M3
next E2M4
secretnext E2M9
sky1 SKY2 0
cluster 2
music MUS_E2M3
map E2M4 lookup HHUSTR_E2M4
next E2M5
secretnext E2M9
sky1 SKY2 0
cluster 2
music MUS_E2M4
map E2M5 lookup HHUSTR_E2M5
next E2M6
secretnext E2M9
sky1 SKY2 0
cluster 2
music MUS_E1M4
map E2M6 lookup HHUSTR_E2M6
next E2M7
secretnext E2M9
sky1 SKY2 0
cluster 2
music MUS_E2M6
map E2M7 lookup HHUSTR_E2M7
next E2M8
secretnext E2M9
sky1 SKY2 0
cluster 2
music MUS_E2M7
map E2M8 lookup HHUSTR_E2M8
next EndGameW
secretnext E2M9
sky1 SKY2 0
cluster 2
nointermission
minotaurspecial
specialaction_lowerfloor
specialaction_killmonsters
music MUS_E2M8
map E2M9 lookup HHUSTR_E2M9
next E2M5
secretnext E2M5
sky1 SKY2 0
cluster 2
music MUS_E2M9
// Episode 3
map E3M1 lookup HHUSTR_E3M1
next E3M2
secretnext E3M9
sky1 SKY3 0
cluster 3
music MUS_E1M1
map E3M2 lookup HHUSTR_E3M2
next E3M3
secretnext E3M9
sky1 SKY3 0
cluster 3
music MUS_E3M2
map E3M3 lookup HHUSTR_E3M3
next E3M4
secretnext E3M9
sky1 SKY3 0
cluster 3
music MUS_E3M3
map E3M4 lookup HHUSTR_E3M4
next E3M5
secretnext E3M9
sky1 SKY3 0
cluster 3
music MUS_E1M6
map E3M5 lookup HHUSTR_E3M5
next E3M6
secretnext E3M9
sky1 SKY3 0
cluster 3
music MUS_E1M3
map E3M6 lookup HHUSTR_E3M6
next E3M7
secretnext E3M9
sky1 SKY3 0
cluster 3
music MUS_E1M2
map E3M7 lookup HHUSTR_E3M7
next E3M8
secretnext E3M9
sky1 SKY3 0
cluster 3
music MUS_E1M5
map E3M8 lookup HHUSTR_E3M8
next EndDemon
secretnext E3M9
sky1 SKY3 0
cluster 3
nointermission
dsparilspecial
specialaction_lowerfloor
specialaction_killmonsters
music MUS_E1M9
map E3M9 lookup HHUSTR_E3M9
next E3M5
secretnext E3M5
sky1 SKY3 0
cluster 3
music MUS_E2M6
// Episode 4
map E4M1 lookup HHUSTR_E4M1
next E4M2
secretnext E4M9
sky1 SKY1 0
cluster 4
music MUS_E1M6
map E4M2 lookup HHUSTR_E4M2
next E4M3
secretnext E4M9
sky1 SKY1 0
cluster 4
music MUS_E1M2
map E4M3 lookup HHUSTR_E4M3
next E4M4
secretnext E4M9
sky1 SKY1 0
cluster 4
music MUS_E1M3
map E4M4 lookup HHUSTR_E4M4
next E4M5
secretnext E4M9
sky1 SKY1 0
cluster 4
music MUS_E1M4
map E4M5 lookup HHUSTR_E4M5
next E4M6
secretnext E4M9
sky1 SKY1 0
cluster 4
music MUS_E1M5
map E4M6 lookup HHUSTR_E4M6
next E4M7
secretnext E4M9
sky1 SKY1 0
cluster 4
music MUS_E1M1
map E4M7 lookup HHUSTR_E4M7
next E4M8
secretnext E4M9
sky1 SKY1 0
cluster 4
music MUS_E1M7
map E4M8 lookup HHUSTR_E4M8
next EndGame4
secretnext E4M9
sky1 SKY1 0
cluster 4
nointermission
ironlichspecial
specialaction_lowerfloor
specialaction_killmonsters
music MUS_E1M8
map E4M9 lookup HHUSTR_E4M9
next E4M5
secretnext E4M5
sky1 SKY1 0
cluster 4
music MUS_E1M9
// Episode 5
map E5M1 lookup HHUSTR_E5M1
next E5M2
secretnext E5M9
sky1 SKY3 0
cluster 5
music MUS_E2M1
map E5M2 lookup HHUSTR_E5M2
next E5M3
secretnext E5M9
sky1 SKY3 0
cluster 5
music MUS_E2M2
map E5M3 lookup HHUSTR_E5M3
next E5M4
secretnext E5M9
sky1 SKY3 0
cluster 5
music MUS_E2M3
map E5M4 lookup HHUSTR_E5M4
next E5M5
secretnext E5M9
sky1 SKY3 0
cluster 5
music MUS_E2M4
map E5M5 lookup HHUSTR_E5M5
next E5M6
secretnext E5M9
sky1 SKY3 0
cluster 5
music MUS_E1M4
map E5M6 lookup HHUSTR_E5M6
next E5M7
secretnext E5M9
sky1 SKY3 0
cluster 5
music MUS_E2M6
map E5M7 lookup HHUSTR_E5M7
next E5M8
secretnext E5M9
sky1 SKY3 0
cluster 5
music MUS_E2M7
map E5M8 lookup HHUSTR_E5M8
next EndGame1
secretnext E5M9
sky1 SKY3 0
cluster 5
nointermission
minotaurspecial
specialaction_killmonsters
specialaction_lowerfloor
music MUS_E2M8
map E5M9 lookup HHUSTR_E5M9
next E5M4
secretnext E5M4
sky1 SKY3 0
cluster 5
music MUS_E2M9
// Episode 6
map E6M1 "Untitled"
next E6M2
secretnext E6M2
sky1 SKY1 0
cluster 6
music MUS_E3M2
map E6M2 "Untitled"
next E6M3
secretnext E6M3
sky1 SKY1 0
cluster 6
music MUS_E3M3
map E6M3 "Untitled"
next E6M1
secretnext E6M1
sky1 SKY1 0
cluster 6
music MUS_E1M6
// Clusters (correspond with same-numbered episode)
clusterdef 1
flat FLOOR25
music MUS_CPTD
exittext lookup HE1TEXT
clusterdef 2
flat FLATHUH1
music MUS_CPTD
exittext lookup HE2TEXT
clusterdef 3
flat FLTWAWA2
music MUS_CPTD
exittext lookup HE3TEXT
clusterdef 4
flat FLOOR28
music MUS_CPTD
exittext lookup HE4TEXT
clusterdef 5
flat FLOOR08
music MUS_CPTD
exittext lookup HE5TEXT
clusterdef 6
flat FLOOR25