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crashcatcher.c
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- Fixed: Solaris compile.
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2012-11-01 18:23:39 +00:00 |
critsec.h
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- Added the FCriticalSection class in critsec.h to make it easier to
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2008-04-09 04:17:13 +00:00 |
dikeys.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
hardware.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
hardware.h
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- Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower).
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2012-10-22 23:42:20 +00:00 |
i_cd.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
i_input.cpp
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- Added deadzone handling to SDL joystick support.
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2012-04-28 03:44:10 +00:00 |
i_input.h
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
i_joystick.cpp
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- Instead of a huge switch statement, lets convert POV to axes by bitwise operations since we later assume we can do that for the button mapping anyways.
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2012-05-01 01:53:59 +00:00 |
i_main.cpp
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- DavidPH's patch for Linux compilation.
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2013-06-23 17:38:51 -05:00 |
i_movie.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
i_system.cpp
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Fixed compilation with LLVM compilers
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2013-09-03 03:49:39 +04:00 |
i_system.h
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- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
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2010-10-15 15:13:53 +00:00 |
i_system_cocoa.mm
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- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
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2012-02-16 22:58:17 +00:00 |
iwadpicker_cocoa.mm
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- Fixed: Cocoa IWAD picker needed to be updated to handle git version strings.
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2013-07-03 01:58:13 -04:00 |
sdlglvideo.cpp
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- fix c++11's compile problems.
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2013-08-28 08:33:11 +02:00 |
sdlglvideo.h
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- bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
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2013-08-18 15:41:52 +02:00 |
SDLMain.m
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- Mac version now links. Updaterevision refuses to give me a version number.
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2009-09-03 03:51:41 +00:00 |
sdlvideo.cpp
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- For some reason git decided not to include the actual changes for the last commit.
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2013-09-21 15:30:32 -04:00 |
sdlvideo.h
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Note: I have not tried compiling these recent changes under Linux. I wouldn't
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2006-12-19 04:09:10 +00:00 |
st_start.cpp
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- Added SDL joystick support.
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2010-10-13 16:29:37 +00:00 |