gzdoom/src/scripting/zscript
Christoph Oelckers dc612703d5 - scriptified the declaration of AmbientSound
Most of the code is still native, but this means that PlayerPawn is the last remaining child of AActor.
2019-01-02 01:05:20 +01:00
..
ast.cpp - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
zcc-parse.lemon - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
zcc_compile.cpp - scriptified the declaration of AmbientSound 2019-01-02 01:05:20 +01:00
zcc_compile.h - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
zcc_exprlist.h added class pointer casts. Due to grammar problems the type has to be put into parentheses to get the class token out of the global parsing namespace: 2016-11-17 20:31:53 +01:00
zcc_parser.cpp - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
zcc_parser.h - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00