mirror of
https://github.com/ZDoom/gzdoom.git
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118 lines
1.7 KiB
Text
118 lines
1.7 KiB
Text
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// Knight -------------------------------------------------------------------
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ACTOR Knight
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{
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Health 200
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Radius 24
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Height 78
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Mass 150
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Speed 12
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Painchance 100
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Monster
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+FLOORCLIP
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SeeSound "hknight/sight"
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AttackSound "hknight/attack"
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PainSound "hknight/pain"
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DeathSound "hknight/death"
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ActiveSound "hknight/active"
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Obituary "$OB_BONEKNIGHT"
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HitObituary "$OB_BONEKNIGHTHIT"
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DropItem "CrossbowAmmo", 84, 5
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action native A_KnightAttack ();
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States
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{
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Spawn:
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KNIG AB 10 A_Look
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Loop
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See:
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KNIG ABCD 4 A_Chase
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Loop
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Melee:
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Missile:
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KNIG E 10 A_FaceTarget
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KNIG F 8 A_FaceTarget
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KNIG G 8 A_KnightAttack
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KNIG E 10 A_FaceTarget
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KNIG F 8 A_FaceTarget
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KNIG G 8 A_KnightAttack
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Goto See
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Pain:
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KNIG H 3
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KNIG H 3 A_Pain
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Goto See
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Death:
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KNIG I 6
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KNIG J 6 A_Scream
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KNIG K 6
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KNIG L 6 A_NoBlocking
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KNIG MN 6
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KNIG O -1
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Stop
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}
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}
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// Knight ghost -------------------------------------------------------------
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ACTOR KnightGhost : Knight
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{
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+SHADOW
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+GHOST
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RenderStyle Translucent
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Alpha 0.4
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}
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// Knight axe ---------------------------------------------------------------
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ACTOR KnightAxe
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{
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Radius 10
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Height 8
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Speed 9
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FastSpeed 18
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Damage 2
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Projectile
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-NOBLOCKMAP
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+WINDTHRUST
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+THRUGHOST
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DeathSound "hknight/hit"
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States
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{
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Spawn:
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SPAX A 3 BRIGHT A_PlaySound("hknight/axewhoosh")
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SPAX BC 3 BRIGHT
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Loop
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Death:
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SPAX DEF 6 BRIGHT
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Stop
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}
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}
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// Red axe ------------------------------------------------------------------
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ACTOR RedAxe : KnightAxe
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{
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+NOBLOCKMAP
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-WINDTHRUST
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Damage 7
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action native A_DripBlood ();
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States
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{
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Spawn:
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RAXE AB 5 BRIGHT A_DripBlood
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Loop
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Death:
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RAXE CDE 6 BRIGHT
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Stop
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}
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}
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