gzdoom/src/win32
2015-08-01 09:38:20 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp - fixed: MD2 vertex indices were signed shorts but should be unsigned. 2015-05-07 11:36:31 +02:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp - moved ScaleCoordsFromWindow to the BaseWinFB base class to eliminate two identical implementations. 2015-04-17 21:39:07 +02:00
hardware.cpp - fixed: MD2 vertex indices were signed shorts but should be unsigned. 2015-05-07 11:36:31 +02:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp - fixed missing #incöudes of version.h for GAMENAME. 2015-04-11 17:40:26 +02:00
i_crash.cpp - More GAMENAME replacements in strings. 2015-04-09 21:16:59 +02:00
i_dijoy.cpp
i_input.cpp Scale mouse coordinates based on window size 2015-04-16 17:45:57 -05:00
i_input.h
i_keyboard.cpp
i_main.cpp - changed I_PrintStr so that it doesn't add everything to the RichEdit control right away. 2015-07-15 12:53:58 +02:00
i_mouse.cpp
i_movie.cpp Don't use AdjustWindowRectEx to determine window sizes 2015-03-11 13:59:51 -05:00
i_rawps2.cpp
i_system.cpp - changed I_PrintStr so that it doesn't add everything to the RichEdit control right away. 2015-07-15 12:53:58 +02:00
i_system.h You never want to blindly switch between widechar and ANSI functions 2015-04-26 20:53:16 -05:00
i_xinput.cpp
icon1.ico
rawinput.h
resource.h
st_start.cpp Don't use AdjustWindowRectEx to determine window sizes 2015-03-11 13:59:51 -05:00
wglext.h -we need this, too. 2014-08-21 11:29:43 +02:00
win32gliface.cpp - some declarations for selecting the proper GPU on modern laptops. 2015-08-01 09:38:20 +02:00
win32gliface.h - replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path. 2014-08-21 11:02:46 +02:00
win32iface.h - moved ScaleCoordsFromWindow to the BaseWinFB base class to eliminate two identical implementations. 2015-04-17 21:39:07 +02:00
win32video.cpp - Made a few Win32 calls optional in order to restore capatibility with Windows NT 4.0 (not that anyone is using NT 4, but it was a trivial fix) 2015-04-24 23:07:32 -04:00
winres.h
zdoom.exe.manifest Add Windows 8+ related bits to the manifest 2015-03-27 00:25:53 -05:00
zdoom.rc
zdoom.RES