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465d52b766
generating profiling information for Debug and RelWithDebInfo builds. This happened to also bring up that game-music-emu and DUMB are always built as RelWithDebInfo. If we're doing a normal Release build, we can just leave them as Release as well. SVN r1808 (trunk)
67 lines
1.7 KiB
CMake
67 lines
1.7 KiB
CMake
cmake_minimum_required( VERSION 2.4 )
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include( CheckCXXCompilerFlag )
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# I don't plan on debugging this, so make it a release build.
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if( NOT CMAKE_BUILD_TYPE MATCHES "Release" )
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set( CMAKE_BUILD_TYPE "RelWithDebInfo" )
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endif( NOT CMAKE_BUILD_TYPE MATCHES "Release" )
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if( CMAKE_COMPILER_IS_GNUCXX )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall" )
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if( NOT PROFILE )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer" )
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endif( NOT PROFILE )
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check_cxx_compiler_flag( -Wno-array-bounds HAVE_NO_ARRAY_BOUNDS )
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if( HAVE_NO_ARRAY_BOUNDS )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-array-bounds" )
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endif( HAVE_NO_ARRAY_BOUNDS )
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endif( CMAKE_COMPILER_IS_GNUCXX )
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add_library( gme
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gme/Blip_Buffer.cpp
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gme/Classic_Emu.cpp
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gme/Data_Reader.cpp
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gme/Dual_Resampler.cpp
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gme/Effects_Buffer.cpp
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gme/Fir_Resampler.cpp
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gme/gme.cpp
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gme/Gme_File.cpp
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gme/M3u_Playlist.cpp
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gme/Multi_Buffer.cpp
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gme/Music_Emu.cpp
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gme/Ay_Apu.cpp
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gme/Ay_Cpu.cpp
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gme/Ay_Emu.cpp
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gme/Gb_Apu.cpp
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gme/Gb_Cpu.cpp
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gme/Gb_Oscs.cpp
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gme/Gbs_Emu.cpp
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gme/Gym_Emu.cpp
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gme/Hes_Apu.cpp
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gme/Hes_Cpu.cpp
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gme/Hes_Emu.cpp
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gme/Kss_Cpu.cpp
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gme/Kss_Emu.cpp
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gme/Kss_Scc_Apu.cpp
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gme/Nes_Apu.cpp
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gme/Nes_Cpu.cpp
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gme/Nes_Fme7_Apu.cpp
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gme/Nes_Namco_Apu.cpp
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gme/Nes_Oscs.cpp
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gme/Nes_Vrc6_Apu.cpp
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gme/Nsf_Emu.cpp
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gme/Nsfe_Emu.cpp
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gme/Sap_Apu.cpp
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gme/Sap_Cpu.cpp
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gme/Sap_Emu.cpp
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gme/Sms_Apu.cpp
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gme/Snes_Spc.cpp
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gme/Spc_Cpu.cpp
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gme/Spc_Dsp.cpp
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gme/Spc_Emu.cpp
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gme/Vgm_Emu.cpp
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gme/Vgm_Emu_Impl.cpp
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gme/Ym2413_Emu.cpp
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gme/Ym2612_Emu.cpp )
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target_link_libraries( gme )
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