.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- fixed error in vertical velocity calculation for A_SkullAttack.
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2017-01-21 19:56:54 +01:00 |
heretic
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- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
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2017-01-08 19:07:26 +01:00 |
hexen
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- fixed calculations in AdjusrPlayerAngle.
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2017-02-04 16:44:43 +01:00 |
inventory
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- copied A_ClearRefire to the proper place for good now.
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2017-01-20 20:19:38 +01:00 |
menu
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- some work on the base classes for menus. None of this is being used yet.
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2017-02-04 00:19:25 +01:00 |
raven
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
shared
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- fixed: PlayerPawn.GetEffectTicsForItem read the duration from the wrong actor.
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2017-02-03 10:41:38 +01:00 |
strife
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- streamlined font handling for scripts a bit.
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2017-02-05 13:14:22 +01:00 |
actor.txt
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- added ChangeCamera script function.
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2017-02-05 18:07:12 +01:00 |
actor_checks.txt
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- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
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2017-01-17 17:34:39 +01:00 |
base.txt
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- added ChangeCamera script function.
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2017-02-05 18:07:12 +01:00 |
compatibility.txt
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- streamlined font handling for scripts a bit.
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2017-02-05 13:14:22 +01:00 |
constants.txt
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
dynarrays.txt
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some groundwork for the implementation of dynamic arrays
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2017-01-11 00:57:31 +01:00 |
mapdata.txt
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- skriptified the skybox actors.
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2017-01-14 18:04:49 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |