gzdoom/src/gl/data
2016-04-30 16:57:53 +02:00
..
gl_data.cpp - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
gl_data.h - render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts. 2016-04-30 16:57:53 +02:00
gl_matrix.cpp - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_matrix.h - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portaldata.cpp - render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts. 2016-04-30 16:57:53 +02:00
gl_setup.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_vertexbuffer.cpp - enable shader-less rendering. Still very incomplete, but at least the basics are working. 2016-04-26 16:44:03 +02:00
gl_vertexbuffer.h - got rid of VAO's. they have no impact on performance and are a general nuisance if some render paths cannot use them. 2016-04-26 16:26:34 +02:00