gzdoom/wadsrc/decorate/doom/doomhealth.txt
Christoph Oelckers 550d687bcf - Fixed: The check to prevent items from being given to dead players
didn't work properly. It has to be done in the cheat code, not in
  APlayerPawn::AddInventory.
- Fixed: The medikit and stimpack used a MaxAmount of 100 so that
  stamina upgrades were ineffective.

SVN r214 (trunk)
2006-06-22 20:52:49 +00:00

51 lines
865 B
Text

// Health bonus -------------------------------------------------------------
ACTOR HealthBonus : Health 2014
{
Game Doom
SpawnID 152
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
Inventory.Amount 1
Inventory.MaxAmount 200
Inventory.PickupMessage "$GOTHTHBONUS"
States
{
Spawn:
BON1 ABCDCB 6
Loop
}
}
// Stimpack -----------------------------------------------------------------
ACTOR Stimpack : Health 2011
{
Game Doom
SpawnID 23
Inventory.Amount 10
Inventory.PickupMessage "$GOTSTIM"
States
{
Spawn:
STIM A -1
Stop
}
}
// Medikit -----------------------------------------------------------------
ACTOR Medikit : Health 2012
{
Game Doom
SpawnID 24
Inventory.Amount 25
Inventory.PickupMessage "$GOTMEDIKIT"
Health.LowMessage 25, "$GOTMEDINEED"
States
{
Spawn:
MEDI A -1
Stop
}
}