mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-28 06:42:09 +00:00
155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
/*
|
|
** DrawTriangle code generation
|
|
** Copyright (c) 2016 Magnus Norddahl
|
|
**
|
|
** This software is provided 'as-is', without any express or implied
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
** arising from the use of this software.
|
|
**
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
** including commercial applications, and to alter it and redistribute it
|
|
** freely, subject to the following restrictions:
|
|
**
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
** claim that you wrote the original software. If you use this software
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
** appreciated but is not required.
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
** misrepresented as being the original software.
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
**
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "drawercodegen.h"
|
|
|
|
struct SSATriVertex
|
|
{
|
|
SSAFloat x, y, z, w;
|
|
SSAFloat varying[TriVertex::NumVarying];
|
|
};
|
|
|
|
class DrawTriangleCodegen : public DrawerCodegen
|
|
{
|
|
public:
|
|
void Generate(TriDrawVariant variant, TriBlendMode blendmode, bool truecolor, SSAValue args, SSAValue thread_data);
|
|
|
|
private:
|
|
void LoadArgs(SSAValue args, SSAValue thread_data);
|
|
SSATriVertex LoadTriVertex(SSAValue v);
|
|
void LoadUniforms(SSAValue uniforms);
|
|
void Setup();
|
|
SSAInt FloatTo28_4(SSAFloat v);
|
|
void LoopBlockY();
|
|
void LoopBlockX();
|
|
void LoopFullBlock();
|
|
void LoopPartialBlock();
|
|
void SetupAffineBlock();
|
|
|
|
SSAVec4i ProcessPixel32(SSAVec4i bg, SSAInt *varying);
|
|
SSAInt ProcessPixel8(SSAInt bg, SSAInt *varying);
|
|
|
|
SSAVec4i TranslateSample32(SSAInt uvoffset);
|
|
SSAInt TranslateSample8(SSAInt uvoffset);
|
|
SSAVec4i Sample32(SSAInt uvoffset);
|
|
SSAInt Sample8(SSAInt uvoffset);
|
|
SSAInt Shade8(SSAInt c);
|
|
SSAVec4i ToBgra(SSAInt index);
|
|
SSAInt ToPal8(SSAVec4i c);
|
|
|
|
void SetStencilBlock(SSAInt block);
|
|
void StencilSet(SSAInt x, SSAInt y, SSAUByte value);
|
|
void StencilClear(SSAUByte value);
|
|
SSAUByte StencilGet(SSAInt x, SSAInt y);
|
|
SSAUByte StencilGetSingle();
|
|
SSABool StencilIsSingleValue();
|
|
|
|
SSAFloat gradx(SSAFloat x0, SSAFloat y0, SSAFloat x1, SSAFloat y1, SSAFloat x2, SSAFloat y2, SSAFloat c0, SSAFloat c1, SSAFloat c2);
|
|
SSAFloat grady(SSAFloat x0, SSAFloat y0, SSAFloat x1, SSAFloat y1, SSAFloat x2, SSAFloat y2, SSAFloat c0, SSAFloat c1, SSAFloat c2);
|
|
|
|
TriDrawVariant variant;
|
|
TriBlendMode blendmode;
|
|
bool truecolor;
|
|
|
|
SSAStack<SSAInt> stack_C1, stack_C2, stack_C3;
|
|
SSAStack<SSAInt> stack_y;
|
|
SSAStack<SSAUBytePtr> stack_dest;
|
|
SSAStack<SSAIntPtr> stack_subsectorGBuffer;
|
|
SSAStack<SSAInt> stack_x;
|
|
SSAStack<SSAUBytePtr> stack_buffer;
|
|
SSAStack<SSAIntPtr> stack_subsectorbuffer;
|
|
SSAStack<SSAInt> stack_iy, stack_ix;
|
|
SSAStack<SSAInt> stack_varyingLine[TriVertex::NumVarying];
|
|
SSAStack<SSAInt> stack_varyingStep[TriVertex::NumVarying];
|
|
SSAStack<SSAInt> stack_varying[TriVertex::NumVarying];
|
|
SSAStack<SSAInt> stack_CY1, stack_CY2, stack_CY3;
|
|
SSAStack<SSAInt> stack_CX1, stack_CX2, stack_CX3;
|
|
|
|
SSAStack<SSAFloat> stack_posy_w, stack_posy_varying[TriVertex::NumVarying];
|
|
SSAStack<SSAFloat> stack_posx_w, stack_posx_varying[TriVertex::NumVarying];
|
|
|
|
SSAUBytePtr dest;
|
|
SSAInt pitch;
|
|
SSATriVertex v1;
|
|
SSATriVertex v2;
|
|
SSATriVertex v3;
|
|
SSAInt clipleft;
|
|
SSAInt clipright;
|
|
SSAInt cliptop;
|
|
SSAInt clipbottom;
|
|
SSAUBytePtr texturePixels;
|
|
SSAInt textureWidth;
|
|
SSAInt textureHeight;
|
|
SSAUBytePtr translation;
|
|
SSAInt color, srcalpha, destalpha;
|
|
|
|
SSAInt light;
|
|
SSAInt subsectorDepth;
|
|
SSAShadeConstants shade_constants;
|
|
SSABool is_simple_shade;
|
|
SSABool is_nearest_filter;
|
|
SSABool is_fixed_light;
|
|
|
|
SSAUBytePtr stencilValues;
|
|
SSAIntPtr stencilMasks;
|
|
SSAInt stencilPitch;
|
|
SSAUByte stencilTestValue;
|
|
SSAUByte stencilWriteValue;
|
|
SSAIntPtr subsectorGBuffer;
|
|
|
|
SSAUBytePtr Colormaps;
|
|
SSAUBytePtr RGB32k;
|
|
SSAUBytePtr BaseColors;
|
|
|
|
SSAWorkerThread thread;
|
|
|
|
// Block size, standard 8x8 (must be power of two)
|
|
const int q = 8;
|
|
|
|
SSAInt Y1, Y2, Y3;
|
|
SSAInt X1, X2, X3;
|
|
SSAInt DX12, DX23, DX31;
|
|
SSAInt DY12, DY23, DY31;
|
|
SSAInt FDX12, FDX23, FDX31;
|
|
SSAInt FDY12, FDY23, FDY31;
|
|
SSAInt minx, maxx, miny, maxy;
|
|
SSAInt C1, C2, C3;
|
|
SSAFloat gradWX, gradWY;
|
|
SSAFloat gradVaryingX[TriVertex::NumVarying], gradVaryingY[TriVertex::NumVarying];
|
|
|
|
SSAInt x, y;
|
|
SSAInt x0, x1, y0, y1;
|
|
SSAInt currentlight;
|
|
SSAUBytePtr currentcolormap;
|
|
SSAInt varyingPos[TriVertex::NumVarying];
|
|
SSAInt varyingStepY[TriVertex::NumVarying];
|
|
SSAInt varyingStartStepX[TriVertex::NumVarying];
|
|
SSAInt varyingIncrStepX[TriVertex::NumVarying];
|
|
|
|
SSAFloat posy_w, posy_varying[TriVertex::NumVarying];
|
|
SSAFloat posx_w, posx_varying[TriVertex::NumVarying];
|
|
|
|
SSAUBytePtr StencilBlock;
|
|
SSAIntPtr StencilBlockMask;
|
|
};
|