gzdoom/src/sdl
Christoph Oelckers d780c2e3a4 - Fixed: The minimum parameter count for ACS_Execute and ACS_ExecuteAlways for
DECORATE was wrong (2 instead of 1.)
- Changed: Hexen set every cluster to be a hub if it hadn't been defined before
  a level using this cluster. Now it will only do that if HexenHack is true, 
  i.e. when original Hexen format MAPINFOs are parsed. For ZDoom format 
  MAPINFOs it will now be the same as for the other games which means that 
  'hub' has to be declared explicitly.
- Added an Idle state that is entered in place of the spawn state if a monster
  has to return to its inactive state if it can't find any more targets.
- Added MF5_NOINTERACTION flag which completely disables all physics related
  code for any actor with this flag. Mostly useful for particle effects where
  the actors just move a certain distance and then disappear.
- Removed the last remains of the antialias precalculation code from
  am_map.cpp because it was no longer used.
- Fixed: Two-sided lines bordering a secret sector were not drawn in the
  proper color
- Fixed: The automap didn't check ACS_LockedExecuteDoor for its lock color.


SVN r876 (trunk)
2008-04-03 10:49:54 +00:00
..
crashcatcher.c - Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from 2006-03-14 06:11:39 +00:00
dikeys.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hardware.cpp - Changed: When the screen is being deleted the 'screen' variable should be 2008-03-30 08:58:36 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
i_cd.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_input.cpp - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
i_input.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_main.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
i_movie.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_system.cpp - Changed the default snd_output under Linux to OSS. 2007-01-16 02:19:25 +00:00
i_system.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
sdlvideo.cpp - Fixed: The minimum parameter count for ACS_Execute and ACS_ExecuteAlways for 2008-04-03 10:49:54 +00:00
sdlvideo.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
st_start.cpp - Converted the TTY startup screen to a class for Linux. 2007-03-10 01:53:52 +00:00