gzdoom/wadsrc/static/actors
MajorCooke d730b06da7 Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
- Performs a state jump if the defined species name for the pointed actor matches the criteria.
2015-11-26 01:33:02 -06:00
..
chex - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
doom - more DECORATE fixing of Doom monsters, this time the Mancubus. 2015-09-06 16:36:32 +02:00
heretic Fixed missing hit sound for Heretic weapon Dragon Claw 2015-09-16 13:38:47 +03:00
hexen - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
raven - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
shared Added FPF_NOAUTOAIM to A_FireCustomMissile 2015-09-08 10:40:21 -05:00
strife - fixed incorrect state settings in Macil. 2015-11-25 13:06:39 +01:00
actor.txt Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT) 2015-11-26 01:33:02 -06:00
constants.txt Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae' 2015-10-25 15:00:43 -04:00