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d8ff4ec281
- Renamed autostart/autozend since Xcode’s build process links in strictly alphabetical order.
204 lines
6.3 KiB
C++
204 lines
6.3 KiB
C++
/*
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** t_fspic.cpp
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** Fragglescript HUD pics (incomplete and untested!)
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**
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**---------------------------------------------------------------------------
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** Copyright 2005 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "t_script.h"
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#include "doomtype.h"
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#include "p_local.h"
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#include "farchive.h"
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#include "sbar.h"
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#include "v_video.h"
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struct FHudPic
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{
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FTextureID texturenum;
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int xpos;
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int ypos;
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bool draw;
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void Serialize(FArchive & arc)
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{
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arc << xpos << ypos << draw << texturenum;
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}
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};
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//======================================================================
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//
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//======================================================================
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class DHUDPicManager : public DHUDMessage
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{
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// This is no real hudmessage but this way I don't need any external code to handle this
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// because the hudmessage and thinker code handles everything automatically
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DECLARE_CLASS(DHUDPicManager, DHUDMessage)
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float basetrans;
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public:
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TArray<FHudPic> piclist;
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DHUDPicManager();
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~DHUDPicManager() {}
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void Serialize(FArchive & ar);
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virtual void DoDraw (int linenum, int x, int y, int hudheight, float translucent);
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void DoDraw (int, int, int, bool, int) { assert(false); }
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} ;
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IMPLEMENT_CLASS(DHUDPicManager)
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//======================================================================
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//
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//======================================================================
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DHUDPicManager::DHUDPicManager()
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{
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HUDWidth=HUDHeight=0;
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basetrans=0.8f;
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//SetID(0xffffffff);
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NumLines=1;
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HoldTics=0; // stay forever!
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//logtoconsole=false;
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}
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//======================================================================
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//
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//======================================================================
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void DHUDPicManager::Serialize(FArchive & ar)
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{
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Super::Serialize(ar);
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short count=piclist.Size();
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ar << count << basetrans;
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if (ar.IsLoading()) piclist.Resize(count);
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for(int i=0;i<count;i++) piclist[i].Serialize(ar);
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}
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//======================================================================
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//
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//======================================================================
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void DHUDPicManager::DoDraw (int linenum, int x, int y, int hudheight, float translucent)
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{
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for(unsigned int i=0; i<piclist.Size();i++) if (piclist[i].texturenum.isValid() && piclist[i].draw)
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{
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FTexture * tex = TexMan[piclist[i].texturenum];
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if (tex) screen->DrawTexture(tex, piclist[i].xpos, piclist[i].ypos, DTA_320x200, true,
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DTA_Alpha, (fixed_t)(translucent*basetrans*FRACUNIT), TAG_DONE);
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}
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}
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//======================================================================
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//
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//======================================================================
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static TArray<FHudPic> & GetPicList()
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{
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//TThinkerIterator<DHUDPicManager> it;
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DHUDPicManager * pm=NULL;//it.Next();
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if (!pm) pm=new DHUDPicManager;
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return pm->piclist;
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}
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//======================================================================
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//
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// External interface
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//
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//======================================================================
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//======================================================================
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//
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//======================================================================
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int HU_GetFSPic(FTextureID texturenum, int xpos, int ypos)
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{
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TArray<FHudPic> &piclist=GetPicList();
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unsigned int i;
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for(i=0;i<piclist.Size();i++) if (piclist[i].texturenum.isValid()) continue;
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if (i==piclist.Size()) i=piclist.Reserve(1);
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FHudPic * pic=&piclist[i];
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piclist[i].texturenum = texturenum;
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piclist[i].xpos = xpos;
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piclist[i].ypos = ypos;
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piclist[i].draw = false;
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return i;
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}
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//======================================================================
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//
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//======================================================================
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int HU_DeleteFSPic(unsigned handle)
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{
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TArray<FHudPic> &piclist=GetPicList();
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if(handle >= piclist.Size()) return -1;
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piclist[handle].texturenum.SetInvalid();
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return 0;
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}
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//======================================================================
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//
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//======================================================================
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int HU_ModifyFSPic(unsigned handle, FTextureID texturenum, int xpos, int ypos)
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{
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TArray<FHudPic> &piclist=GetPicList();
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if(handle >= piclist.Size()) return -1;
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if(!piclist[handle].texturenum.isValid()) return -1;
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piclist[handle].texturenum = texturenum;
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piclist[handle].xpos = xpos;
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piclist[handle].ypos = ypos;
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return 0;
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}
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//======================================================================
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//
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//======================================================================
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int HU_FSDisplay(unsigned handle, bool newval)
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{
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TArray<FHudPic> &piclist=GetPicList();
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if(handle >= piclist.Size()) return -1;
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if(!piclist[handle].texturenum.isValid()) return -1;
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piclist[handle].draw = newval;
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return 0;
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}
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