mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-13 07:57:52 +00:00
d654e02dea
This should be less of a drag on the playsim than having each light a separate actor. A quick check with ZDCMP2 showed that the light processing time was reduced to 1/3rd from 0.5 ms to 0.17 ms per tic. It's also one native actor class less. |
||
---|---|---|
.. | ||
static | ||
CMakeLists.txt |