mirror of
https://github.com/ZDoom/gzdoom.git
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876 lines
14 KiB
Text
876 lines
14 KiB
Text
// MAPINFO for Strife (full version and teaser)
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include "mapinfo/common.txt"
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gameinfo
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{
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titlepage = "TITLEPIC"
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creditpage = "CREDIT"
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titlemusic = "D_LOGO"
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titletime = 8
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advisorytime = 0
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pagetime = 5
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chatsound = "misc/chat"
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finalemusic = "d_intro"
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finaleflat = "-NOFLAT-"
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finalepage = "CREDIT"
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infopage = "HELP1", "HELP2", "HELP3"
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quitsound = ""
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borderflat = "F_PAVE01"
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border = StrifeBorder
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telefogheight = 0
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defkickback = 150
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skyflatname = "F_SKY001"
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translator = "xlat/strife.txt"
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defaultbloodcolor = "68 00 00"
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defaultbloodparticlecolor = "ff 00 00"
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backpacktype = "AmmoSatchel"
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armoricons = "I_ARM2", 0.5, "I_ARM1"
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statusbar = ""
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intermissionmusic = "d_slide"
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intermissioncounter = false
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weaponslot = 1, "PunchDagger"
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weaponslot = 2, "StrifeCrossbow2", "StrifeCrossbow"
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weaponslot = 3, "AssaultGun"
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weaponslot = 4, "MiniMissileLauncher"
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weaponslot = 5, "StrifeGrenadeLauncher2", "StrifeGrenadeLauncher"
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weaponslot = 6, "FlameThrower"
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weaponslot = 7, "Mauler2", "Mauler"
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weaponslot = 8, "Sigil"
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dimcolor = "ff d7 00"
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dimamount = 0.2
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definventorymaxamount = 25
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defaultrespawntime = 16
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defaultdropstyle = 2
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endoom = "ENDSTRF"
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pickupcolor = "d7 ba 45"
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quitmessages = "$QUITMSG", "$QUITMSG15", "$QUITMSG16", "$QUITMSG17", "$QUITMSG18", "$QUITMSG19", "$QUITMSG20", "$QUITMSG21", "$QUITMSG22"
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menufontcolor_title = "UNTRANSLATED"
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menufontcolor_label = "UNTRANSLATED"
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menufontcolor_value = "GRAY"
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menufontcolor_action = "GRAY"
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menufontcolor_header = "RED"
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menufontcolor_highlight = "GREEN"
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menufontcolor_selection = "GOLD"
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menubackbutton = "M_BACK_S"
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PlayerClasses = "StrifePlayer"
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pausesign = "M_PAUSE"
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gibfactor = 0.5
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cursorpic = "strfcurs"
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textscreenx = 10
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textscreeny = 10
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defaultendsequence = "Inter_Strife"
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maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
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statscreen_mapnamefont = "BigFont"
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statscreen_finishedfont = "BigFont", "white"
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statscreen_enteringfont = "BigFont", "white"
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}
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DoomEdNums
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{
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5 = "$Player5Start"
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6 = "$Player6Start"
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7 = "$Player7Start"
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8 = "$Player8Start"
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9 = Rebel1
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10 = TeleporterBeacon
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12 = Loremaster
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13 = IDCard
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15 = DeadStrifePlayer
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16 = Inquisitor
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17 = EnergyPack
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18 = DeadPeasant
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19 = DeadRebel
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20 = DeadReaver
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21 = DeadAcolyte
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22 = DeadCrusader
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23 = TeleportSwirl
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24 = KlaxonWarningLight
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25 = ForceFieldGuard
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26 = EntityNest
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27 = CeilingTurret
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28 = CageLight
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29 = Rubble1
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30 = Rubble2
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31 = Rubble3
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32 = Rubble4
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33 = TreeStub
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34 = Candle
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35 = StrifeCandelabra
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36 = Rubble5
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37 = Rubble6
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38 = SilverKey
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39 = BrassKey
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40 = GoldKey
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41 = Rubble7
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42 = Rubble8
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43 = OutsideLamp
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44 = StatueRuined
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45 = Piston
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46 = PoleLantern
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47 = LargeTorch
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48 = PillarTechno
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50 = HugeTorch
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51 = PalmTree
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52 = OfficersUniform
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53 = WaterDrip
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54 = PillarAztec
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55 = PillarAztecDamaged
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56 = PillarAztecRuined
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57 = PillarHugeTech
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58 = AcolyteShadow
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59 = DegninOre
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60 = ShortBush
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61 = OracleKey
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62 = TallBush
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63 = ChimneyStack
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64 = Macil1
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65 = Peasant4
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66 = Peasant7
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67 = Peasant10
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68 = Tray
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69 = BarricadeColumn
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70 = StrifeBurningBarrel
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71 = Programmer
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72 = BarKeep
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73 = Armorer
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74 = Medic
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75 = AlienSpectre2
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76 = AlienSpectre3
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77 = Sigil1
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78 = Sigil2
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79 = Sigil3
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80 = Sigil4
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81 = Sigil5
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82 = WoodenBarrel
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83 = SurgeryKit
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85 = RatBuddy
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86 = OrderKey
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90 = GuardUniform
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91 = SeveredHand
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92 = PowerCrystal
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93 = Coin
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94 = ExplosiveBarrel2
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95 = LightSilverFluorescent
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96 = LightBrownFluorescent
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97 = LightGoldFluorescent
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98 = SStalactiteBig
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99 = SRock1
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100 = SRock2
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101 = SRock3
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102 = SRock4
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103 = WaterDropOnFloor
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104 = WaterfallSplash
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105 = BurningBowl
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106 = BurningBrazier
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107 = SmallTorchLit
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108 = SmallTorchUnlit
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109 = CeilingChain
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110 = Statue
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111 = MediumTorch
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112 = WaterFountain
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113 = HeartsInTank
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114 = ElectricBolts
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115 = PoisonBolts
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116 = WeaponSmith
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117 = SurgeryCrab
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118 = "$Player1Start", 1
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119 = "$Player1Start", 2
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120 = "$Player1Start", 3
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121 = "$Player1Start", 4
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122 = "$Player1Start", 5
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123 = "$Player1Start", 6
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124 = "$Player1Start", 7
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125 = "$Player1Start", 8
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126 = "$Player1Start", 9
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127 = "$Player1Start", 10
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128 = EntityBoss
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129 = AlienSpectre1
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130 = Peasant2
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131 = Peasant3
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132 = Peasant5
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133 = Peasant6
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134 = Peasant8
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135 = Peasant9
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136 = Peasant11
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137 = Peasant12
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138 = Gold10
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139 = Gold25
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140 = Gold50
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141 = Beggar1
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142 = AcolyteRed
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143 = AcolyteRust
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144 = Rebel2
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145 = Rebel3
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146 = AcolyteGray
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147 = AcolyteDGreen
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148 = AcolyteGold
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149 = Rebel4
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150 = Rebel5
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151 = Rebel6
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152 = HEGrenadeRounds
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153 = PhosphorusGrenadeRounds
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154 = StrifeGrenadeLauncher
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155 = Beggar2
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156 = Beggar3
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157 = Beggar4
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158 = Beggar5
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159 = CavePillarTop
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160 = SStalagmiteBig
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161 = SStalactiteSmall
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162 = CavePillarBottom
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163 = SStalagmiteSmall
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164 = Mug
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165 = Pot
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166 = WarehouseKey
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167 = AlienSpectre4
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168 = AlienSpectre5
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169 = Zombie
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170 = ZombieSpawner
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172 = Peasant13
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173 = Peasant14
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174 = Peasant15
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175 = Peasant16
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176 = Peasant17
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177 = Peasant18
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178 = Peasant19
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179 = Peasant20
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180 = Peasant21
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181 = Peasant22
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182 = Computer
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183 = AmmoSatchel
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184 = IDBadge
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185 = Passcard
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186 = Stalker
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187 = StrifeBishop
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188 = Pitcher
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189 = Stool
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190 = MetalPot
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191 = Tub
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192 = RedCrystalKey
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193 = BlueCrystalKey
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194 = Anvil
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195 = ChapelKey
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196 = TechLampSilver
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197 = TechLampBrass
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198 = EntityPod
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199 = Oracle
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200 = Macil2
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201 = AcolyteToBe
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202 = BigTree2
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203 = PottedTree
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204 = KneelingGuy
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205 = OfferingChalice
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206 = Communicator
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207 = Targeter
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208 = TargetPractice
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209 = Tank1
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210 = Tank2
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211 = Tank3
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212 = SacrificedGuy
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213 = Tank4
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214 = Tank5
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215 = StickInWater
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216 = SigilBanner
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217 = RebelBoots
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218 = RebelHelmet
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219 = RebelShirt
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220 = PowerCoupling
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221 = AlienBubbleColumn
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222 = AlienFloorBubble
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223 = AlienCeilingBubble
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224 = AlienAspClimber
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225 = AlienSpiderLight
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226 = BrokenPowerCoupling
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227 = PillarAlienPower
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228 = AmmoFiller
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229 = Tank6
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230 = BaseKey
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231 = AcolyteBlue
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232 = AcolyteLGreen
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233 = MaulerKey
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234 = FactoryKey
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235 = MineKey
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236 = CoreKey
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2001 = StrifeCrossbow
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2002 = AssaultGun
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2003 = MiniMissileLauncher
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2004 = Mauler
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2005 = FlameThrower
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2006 = AssaultGunStanding
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2007 = ClipOfBullets
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2010 = MiniMissiles
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2011 = MedPatch
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2012 = MedicalKit
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2014 = WaterBottle
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2018 = LeatherArmor
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2019 = MetalArmor
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2024 = ShadowArmor
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2025 = EnvironmentalSuit
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2026 = StrifeMap
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2027 = Scanner
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2028 = LightGlobe
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2046 = CrateOfMissiles
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2047 = EnergyPod
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2048 = BoxOfBullets
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3001 = Reaver
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3002 = AcolyteTan
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3003 = Templar
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3004 = Peasant1
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3005 = Crusader
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3006 = Sentinel
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}
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SpawnNums
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{
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11 = ClipOfBullets
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68 = LeatherArmor
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69 = MetalArmor
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75 = EnergyPod
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135 = ShadowArmor
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136 = EnvironmentalSuit
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137 = StrifeMap
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139 = BoxOfBullets
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140 = MiniMissiles
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141 = CrateOfMissiles
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142 = EnergyPack
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144 = AmmoSatchel
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}
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Intermission Inter_Strife_Good
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{
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Image
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{
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Music = "D_HAPPY"
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Background = "SS4F1"
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Sound = "svox/rie01"
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Time = 13
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}
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Image
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{
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Background = "SS4F2"
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Sound = "svox/bbx01"
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Time = 11
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}
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Image
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{
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Background = "SS4F3"
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Sound = "svox/bbx02"
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Time = 14
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}
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Image
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{
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Background = "SS4F4"
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Time = 28
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}
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Wiper
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{
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WipeType = Crossfade
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}
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Image
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{
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Music = "D_FAST"
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Background = "CREDIT"
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}
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}
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Intermission Inter_Strife_Sad
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{
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Image
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{
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Music = "D_SAD"
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Background = "SS6F1"
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Sound = "svox/ss601a"
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Time = 8
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}
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Image
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{
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Background = "SS6F2"
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Sound = "svox/ss602a"
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Time = 8
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}
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Image
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{
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Background = "SS6F3"
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Sound = "svox/ss603a"
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Time = 9
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}
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Wiper
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{
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WipeType = Crossfade
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}
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Image
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{
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Music = "D_FAST"
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Background = "CREDIT"
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}
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}
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Intermission Inter_Strife_Lose
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{
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Image
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{
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Music = "D_SAD"
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Background = "SS5F1"
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Sound = "svox/ss501b"
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Time = 11
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}
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Image
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{
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Background = "SS5F2"
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Sound = "svox/ss502b"
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Time = 10
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}
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Image
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{
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Background = "SS5F3"
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Sound = "svox/ss503b"
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Time = 11
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}
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Wiper
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{
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WipeType = Crossfade
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}
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Image
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{
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Music = "D_FAST"
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Background = "CREDIT"
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}
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}
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/* later
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Intermission Inter_Strife_Intro
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{
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}
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*/
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Intermission Inter_Strife_MAP03
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{
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Image
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{
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Music = "D_DARK"
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Background = "SS2F1"
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Sound = "svox/mac10"
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Time = 9
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}
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Image
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{
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Background = "SS2F2"
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Sound = "svox/mac11"
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Time = 10
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}
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Image
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{
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Background = "SS2F3"
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Sound = "svox/mac12"
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Time = 12
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}
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Image
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{
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Background = "SS2F4"
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Sound = "svox/mac13"
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Time = 17
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}
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}
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Intermission Inter_Strife_MAP10
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{
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Image
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{
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Music = "D_DARK"
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Background = "SS3F1"
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Sound = "svox/mac16"
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Time = 10
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}
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Image
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{
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Background = "SS3F2"
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Sound = "svox/mac17"
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Time = 12
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}
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Image
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{
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Background = "SS3F3"
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Sound = "svox/mac18"
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Time = 12
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}
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Image
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{
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Background = "SS3F4"
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Sound = "svox/mac19"
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Time = 11
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}
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}
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skill baby
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{
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AutoUseHealth
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AmmoFactor = 2
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DamageFactor = 0.5
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EasyBossBrain
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SlowMonsters
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SpawnFilter = Baby
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PicName = "M_JKILL"
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Name = "$SSKILL_BABY"
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Key = "t"
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}
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skill easy
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{
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SpawnFilter = Easy
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PicName = "M_ROUGH"
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Name = "$SSKILL_EASY"
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Key = "r"
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}
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skill normal
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{
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SpawnFilter = Normal
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PicName = "M_HURT"
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Name = "$SSKILL_NORMAL"
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Key = "v"
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DefaultSkill
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}
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skill hard
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{
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SpawnFilter = Hard
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PicName = "M_ULTRA"
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Name = "$SSKILL_HARD"
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Key = "e"
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}
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skill nightmare
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{
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AmmoFactor = 2
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FastMonsters
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DisableCheats
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RespawnTime = 16
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SpawnFilter = Nightmare
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PicName = "M_NMARE"
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Name = "$SSKILL_NIGHTMARE"
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Key = "b"
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}
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gamedefaults
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{
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forcenoskystretch
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strifefallingdamage
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nointermission
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clipmidtextures
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noinfighting
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}
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map MAP01 "AREA 1: sanctuary"
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{
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next = "MAP02"
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sky1 = "SKYMNT02"
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music = "D_ACTION"
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cluster = 1
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}
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map MAP02 "AREA 2: town"
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{
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next = "MAP03"
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sky1 = "SKYMNT02"
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music = "D_TAVERN"
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cluster = 1
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}
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map MAP03 "AREA 3: front base"
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{
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next = "MAP04"
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sky1 = "SKYMNT02"
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music = "D_DANGER"
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cluster = 1
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noallies
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redirect = "Sigil", "map30"
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slideshow = "Inter_Strife_MAP03"
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}
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map MAP04 "AREA 4: power station"
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{
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next = "MAP05"
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sky1 = "SKYMNT02"
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music = "D_FAST"
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cluster = 1
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}
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map MAP05 "AREA 5: prison"
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{
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next = "MAP06"
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sky1 = "SKYMNT02"
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music = "D_INTRO"
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cluster = 1
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}
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map MAP06 "AREA 6: sewers"
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{
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next = "MAP07"
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sky1 = "SKYMNT02"
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music = "D_DARKER"
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cluster = 1
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}
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|
|
|
map MAP07 "AREA 7: castle"
|
|
{
|
|
next = "MAP08"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_STRIKE"
|
|
cluster = 1
|
|
redirect = "Sigil", "map10"
|
|
}
|
|
|
|
map MAP08 "AREA 8: Audience Chamber"
|
|
{
|
|
next = "MAP09"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_SLIDE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP09 "AREA 9: Castle: Programmer's Keep"
|
|
{
|
|
next = "MAP10"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_TRIBAL"
|
|
cluster = 1
|
|
|
|
// These are the sky changes for the first 8 maps
|
|
|
|
specialaction = "Programmer", "ACS_Execute", 0, 1, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 2, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 3, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 4, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 5, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 6, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 7, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 8, 256
|
|
|
|
// It seems that Strife was originally going to print the text
|
|
// from the C1TEXT lump when you move from map 9 to map 10, but
|
|
// that idea apparently got scrapped as the game developed.
|
|
}
|
|
|
|
map MAP10 "AREA 10: New Front Base"
|
|
{
|
|
next = "MAP11"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_MARCH"
|
|
cluster = 1
|
|
slideshow = "Inter_Strife_MAP10"
|
|
}
|
|
|
|
map MAP11 "AREA 11: Borderlands"
|
|
{
|
|
next = "MAP12"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DANGER"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP12 "AREA 12: the temple of the oracle"
|
|
{
|
|
next = "MAP13"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_MOOD"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP13 "AREA 13: Catacombs"
|
|
{
|
|
next = "MAP14"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_CASTLE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP14 "AREA 14: mines"
|
|
{
|
|
next = "MAP15"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DARKER"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP15 "AREA 15: Fortress: Administration"
|
|
{
|
|
next = "MAP16"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_ACTION"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP16 "AREA 16: Fortress: Bishop's Tower"
|
|
{
|
|
next = "MAP17"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_FIGHT"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP17 "AREA 17: Fortress: The Bailey"
|
|
{
|
|
next = "MAP18"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_SPENSE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP18 "AREA 18: Fortress: Stores"
|
|
{
|
|
next = "MAP19"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_SLIDE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP19 "AREA 19: Fortress: Security Complex"
|
|
{
|
|
next = "MAP20"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_STRIKE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP20 "AREA 20: Factory: Receiving"
|
|
{
|
|
next = "MAP21"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DARK"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP21 "AREA 21: Factory: Manufacturing"
|
|
{
|
|
next = "MAP22"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_TECH"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP22 "AREA 22: Factory: Forge"
|
|
{
|
|
next = "MAP23"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_SLIDE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP23 "AREA 23: Order Commons"
|
|
{
|
|
next = "MAP24"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DRONE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP24 "AREA 24: Factory: Conversion Chapel"
|
|
{
|
|
next = "MAP25"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_PANTHR"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP25 "AREA 25: Catacombs: Ruined Temple"
|
|
{
|
|
next = "MAP26"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_SAD"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP26 "AREA 26: proving grounds"
|
|
{
|
|
next = "MAP27"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_INSTRY"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP27 "AREA 27: The Lab"
|
|
{
|
|
next = "MAP28"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_TECH"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP28 "AREA 28: Alien Ship"
|
|
{
|
|
next = "MAP29"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_ACTION"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP29 "AREA 29: Entity's Lair"
|
|
{
|
|
next = "EndGameS"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_INSTRY"
|
|
cluster = 1
|
|
deathsequence = "Inter_Strife_Lose"
|
|
}
|
|
|
|
map MAP30 "AREA 30: Abandoned Front Base"
|
|
{
|
|
next = "MAP31"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DRONE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP31 "AREA 31: Training Facility"
|
|
{
|
|
next = "MAP01"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_FIGHT"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP32 "AREA 1: Sanctuary"
|
|
{
|
|
next = "MAP33"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_MAP1"
|
|
cluster = 2
|
|
}
|
|
|
|
map MAP33 "AREA 2: Town"
|
|
{
|
|
next = "MAP34"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_MAP2"
|
|
cluster = 2
|
|
}
|
|
|
|
map MAP34 "AREA 3: Movement Base"
|
|
{
|
|
next = "EndBuyStrife"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_MAP3"
|
|
cluster = 2
|
|
noallies
|
|
}
|
|
|
|
cluster 1
|
|
{
|
|
hub
|
|
}
|
|
|
|
cluster 2
|
|
{
|
|
hub
|
|
exittext = "T1TEXT"
|
|
music = "d_fmfast"
|
|
pic = "PANEL7"
|
|
exittextislump
|
|
}
|
|
|
|
clearepisodes
|
|
episode MAP02 teaser MAP33
|
|
{
|
|
name = "Quest for the Sigil"
|
|
}
|