mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
e39bf9eaeb
- fixed a deprecation warning with the Heresiarch by replacing A_ChangeFlag.
365 lines
5.4 KiB
Text
365 lines
5.4 KiB
Text
|
|
// The Heresiarch him/itself ------------------------------------------------
|
|
|
|
class Heresiarch native
|
|
{
|
|
Default
|
|
{
|
|
Health 5000;
|
|
Painchance 10;
|
|
Speed 16;
|
|
Radius 40;
|
|
Height 110;
|
|
Mass 500;
|
|
Damage 9;
|
|
Monster;
|
|
+FLOORCLIP
|
|
+BOSS
|
|
+DONTMORPH
|
|
+NOTARGET
|
|
+NOICEDEATH
|
|
+DEFLECT
|
|
+NOBLOOD
|
|
SeeSound "SorcererSight";
|
|
PainSound "SorcererPain";
|
|
DeathSound "SorcererDeathScream";
|
|
ActiveSound "SorcererActive";
|
|
Obituary "$OB_HERESIARCH";
|
|
}
|
|
|
|
native void A_SorcSpinBalls();
|
|
native void A_SpeedBalls();
|
|
native void A_SorcBossAttack();
|
|
native void A_SpawnFizzle();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SORC A 3;
|
|
SORC A 2 A_SorcSpinBalls;
|
|
Idle:
|
|
SORC A 10 A_Look;
|
|
Wait;
|
|
See:
|
|
SORC ABCD 5 A_Chase;
|
|
Loop;
|
|
Pain:
|
|
SORC G 8;
|
|
SORC G 8 A_Pain;
|
|
Goto See;
|
|
Missile:
|
|
SORC F 6 Bright A_FaceTarget;
|
|
SORC F 6 Bright A_SpeedBalls;
|
|
SORC F 6 Bright A_FaceTarget;
|
|
Wait;
|
|
Attack1:
|
|
SORC E 6 Bright;
|
|
SORC E 6 Bright A_SpawnFizzle;
|
|
SORC E 5 Bright A_FaceTarget;
|
|
Goto Attack1+1;
|
|
Attack2:
|
|
SORC E 2 Bright;
|
|
SORC E 2 Bright A_SorcBossAttack;
|
|
Goto See;
|
|
Death:
|
|
SORC H 5 Bright;
|
|
SORC I 5 Bright A_FaceTarget;
|
|
SORC J 5 Bright A_Scream;
|
|
SORC KLMNOPQRST 5 Bright;
|
|
SORC U 5 Bright A_NoBlocking;
|
|
SORC VWXY 5 Bright;
|
|
SORC Z -1 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Base class for the balls flying around the Heresiarch's head -------------
|
|
|
|
class SorcBall native
|
|
{
|
|
Default
|
|
{
|
|
Speed 10;
|
|
Radius 5;
|
|
Height 5;
|
|
Projectile;
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
+FULLVOLDEATH
|
|
+CANBOUNCEWATER
|
|
+NOWALLBOUNCESND
|
|
BounceType "HexenCompat";
|
|
SeeSound "SorcererBallBounce";
|
|
DeathSound "SorcererBigBallExplode";
|
|
}
|
|
|
|
native void A_SorcBallOrbit();
|
|
native void A_SorcBallPop();
|
|
native void A_BounceCheck ();
|
|
|
|
void A_SorcBallExplode()
|
|
{
|
|
bNOBOUNCESOUND = true;
|
|
A_Explode(255, 255);
|
|
}
|
|
}
|
|
|
|
// First ball (purple) - fires projectiles ----------------------------------
|
|
|
|
class SorcBall1 : SorcBall native
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
SBMP ABCDEFGHIJKLMNOP 2 A_SorcBallOrbit;
|
|
Loop;
|
|
Pain:
|
|
SBMP A 5 A_SorcBallPop;
|
|
SBMP B 2 A_BounceCheck;
|
|
Wait;
|
|
Death:
|
|
SBS4 D 5 A_SorcBallExplode;
|
|
SBS4 E 5;
|
|
SBS4 FGH 6;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// Second ball (blue) - generates the shield --------------------------------
|
|
|
|
class SorcBall2 : SorcBall native
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
SBMB ABCDEFGHIJKLMNOP 2 A_SorcBallOrbit;
|
|
Loop;
|
|
Pain:
|
|
SBMB A 5 A_SorcBallPop;
|
|
SBMB B 2 A_BounceCheck;
|
|
Wait;
|
|
Death:
|
|
SBS3 D 5 A_SorcBallExplode;
|
|
SBS3 E 5;
|
|
SBS3 FGH 6;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Third ball (green) - summons Bishops -------------------------------------
|
|
|
|
class SorcBall3 : SorcBall native
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
SBMG ABCDEFGHIJKLMNOP 2 A_SorcBallOrbit;
|
|
Loop;
|
|
Pain:
|
|
SBMG A 5 A_SorcBallPop;
|
|
SBMG B 2 A_BounceCheck;
|
|
Wait;
|
|
Death:
|
|
SBS3 D 5 A_SorcBallExplode;
|
|
SBS3 E 5;
|
|
SBS3 FGH 6;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// Sorcerer spell 1 (The burning, bouncing head thing) ----------------------
|
|
|
|
class SorcFX1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Speed 7;
|
|
Radius 5;
|
|
Height 5;
|
|
Projectile;
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
-NOGRAVITY
|
|
+FULLVOLDEATH
|
|
+CANBOUNCEWATER
|
|
+NOWALLBOUNCESND
|
|
BounceFactor 1.0;
|
|
BounceType "HexenCompat";
|
|
SeeSound "SorcererBallBounce";
|
|
DeathSound "SorcererHeadScream";
|
|
}
|
|
|
|
native void A_SorcFX1Seek();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SBS1 A 2 Bright;
|
|
SBS1 BCD 3 Bright A_SorcFX1Seek;
|
|
Loop;
|
|
Death:
|
|
FHFX S 2 Bright A_Explode(30, 128);
|
|
FHFX SS 6 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// Sorcerer spell 2 (The visible part of the shield) ------------------------
|
|
|
|
class SorcFX2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Speed 15;
|
|
Radius 5;
|
|
Height 5;
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+NOTELEPORT
|
|
}
|
|
|
|
native void A_SorcFX2Split();
|
|
native void A_SorcFX2Orbit ();
|
|
|
|
states
|
|
{
|
|
Spawn:
|
|
SBS2 A 3 Bright A_SorcFX2Split;
|
|
Loop;
|
|
Orbit:
|
|
SBS2 A 2 Bright;
|
|
SBS2 BCDEFGHIJKLMNOPA 2 Bright A_SorcFX2Orbit;
|
|
Goto Orbit+1;
|
|
Death:
|
|
SBS2 A 10;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// The translucent trail behind SorcFX2 -------------------------------------
|
|
|
|
class SorcFX2T1 : SorcFX2
|
|
{
|
|
Default
|
|
{
|
|
RenderStyle "Translucent";
|
|
Alpha 0.4;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Death;
|
|
}
|
|
}
|
|
|
|
|
|
// Sorcerer spell 3 (The Bishop spawner) ------------------------------------
|
|
|
|
class SorcFX3 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Speed 15;
|
|
Radius 22;
|
|
Height 65;
|
|
+NOBLOCKMAP
|
|
+MISSILE
|
|
+NOTELEPORT
|
|
SeeSound "SorcererBishopSpawn";
|
|
}
|
|
|
|
native void A_SpawnBishop();
|
|
native void A_SorcererBishopEntry();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SBS3 ABC 2 Bright;
|
|
Loop;
|
|
Death:
|
|
SBS3 A 4 Bright;
|
|
BISH P 4 A_SorcererBishopEntry;
|
|
BISH ON 4;
|
|
BISH MLKJIH 3;
|
|
BISH G 3 A_SpawnBishop;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// The Bishop spawner's explosion animation ---------------------------------
|
|
|
|
class SorcFX3Explosion : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+NOTELEPORT
|
|
RenderStyle "Translucent";
|
|
Alpha 0.4;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SBS3 DEFGH 3;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// Sorcerer spell 4 (The purple projectile) ---------------------------------
|
|
|
|
class SorcFX4 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Speed 12;
|
|
Radius 10;
|
|
Height 10;
|
|
Projectile;
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
DeathSound "SorcererBallExplode";
|
|
}
|
|
|
|
native void A_SorcFX4Check();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SBS4 ABC 2 Bright A_SorcFX4Check;
|
|
Loop;
|
|
Death:
|
|
SBS4 D 2 Bright;
|
|
SBS4 E 2 Bright A_Explode(20, 128);
|
|
SBS4 FGH 2 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// Spark that appears when shooting SorcFX4 ---------------------------------
|
|
|
|
class SorcSpark1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 5;
|
|
Height 5;
|
|
Gravity 0.125;
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+NOTELEPORT
|
|
RenderStyle "Add";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SBFX ABCDEFG 4 Bright;
|
|
Stop;
|
|
}
|
|
}
|