gzdoom/src/gl
Mike Swanson d48d337883 convert file from UTF-16LE to UTF-8
This one file gave issues with parsing in certain programs, including
the GitHub UI. No need for English text to waste so much space.
2013-12-05 04:43:29 -08:00
..
api - added glext headers to the project because they seem to be broken in newer versions, causing compile errors on Linux. 2013-09-12 10:27:32 +02:00
data - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
dynlights - fixed: IsVisibleToPlayer needs to be checked for the owner of owned dynamic lights. 2013-11-30 13:15:22 +01:00
hqnx - fixed CMakeLists to generate working VC++ projects. 2013-10-09 12:16:08 +02:00
models - fixed: Since model skins are managed by the texture manager, the model code may not delete them itself. 2013-10-11 12:57:46 +02:00
renderer - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
scene - fixed: IsVisibleToPlayer needs to be checked for the owner of owned dynamic lights. 2013-11-30 13:15:22 +01:00
shaders - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
system convert file from UTF-16LE to UTF-8 2013-12-05 04:43:29 -08:00
textures - fixed: Warped textures were recreated each time they were bound. 2013-10-03 12:12:19 +02:00
utility - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00