gzdoom/src/polyrenderer/scene
2017-03-21 14:12:19 +01:00
..
poly_cull.cpp - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
poly_cull.h
poly_decal.cpp - replaced the softpoly drawers with templated versions 2017-03-21 14:12:19 +01:00
poly_decal.h
poly_light.cpp - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
poly_light.h - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
poly_particle.cpp - replaced the softpoly drawers with templated versions 2017-03-21 14:12:19 +01:00
poly_particle.h
poly_plane.cpp - replaced the softpoly drawers with templated versions 2017-03-21 14:12:19 +01:00
poly_plane.h
poly_playersprite.cpp - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
poly_playersprite.h Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer 2017-01-16 16:23:02 +01:00
poly_portal.cpp - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
poly_portal.h - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
poly_scene.cpp - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
poly_scene.h Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
poly_sky.cpp - replaced the softpoly drawers with templated versions 2017-03-21 14:12:19 +01:00
poly_sky.h
poly_sprite.cpp - replaced the softpoly drawers with templated versions 2017-03-21 14:12:19 +01:00
poly_sprite.h Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer 2017-01-16 16:23:02 +01:00
poly_wall.cpp - replaced the softpoly drawers with templated versions 2017-03-21 14:12:19 +01:00
poly_wall.h
poly_wallsprite.cpp - replaced the softpoly drawers with templated versions 2017-03-21 14:12:19 +01:00
poly_wallsprite.h