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84cc7cbdd2
This is to improve compile times because the MSVC compiler tends to become slow with large lists of source files in a single project. This new project is still our stripped down copy of libadl, not the original, because that project contains a large amount of baggage we do not need.
283 lines
6.9 KiB
C++
283 lines
6.9 KiB
C++
/*
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* libADLMIDI is a free MIDI to WAV conversion library with OPL3 emulation
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*
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* Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
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* ADLMIDI Library API: Copyright (c) 2015-2018 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
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* http://iki.fi/bisqwit/source/adlmidi.html
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "adlmidi_bankmap.h"
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#include <cassert>
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template <class T>
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inline BasicBankMap<T>::BasicBankMap()
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: m_freeslots(NULL),
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m_size(0),
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m_capacity(0)
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{
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m_buckets.reset(new Slot *[hash_buckets]());
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}
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template <class T>
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inline size_t BasicBankMap<T>::hash(key_type key)
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{
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// disregard the 0 high bit in LSB
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key = key_type(key & 127) | key_type((key >> 8) << 7);
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// take low part as hash value
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return key & (hash_buckets - 1);
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}
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template <class T>
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void BasicBankMap<T>::reserve(size_t capacity)
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{
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if(m_capacity >= capacity)
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return;
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size_t need = capacity - m_capacity;
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const size_t minalloc = static_cast<size_t>(minimum_allocation);
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need = (need < minalloc) ? minalloc : need;
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AdlMIDI_SPtrArray<Slot> slotz;
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slotz.reset(new Slot[need]);
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m_allocations.push_back(slotz);
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m_capacity += need;
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for(size_t i = need; i-- > 0;)
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free_slot(&slotz[i]);
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}
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template <class T>
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typename BasicBankMap<T>::iterator
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BasicBankMap<T>::begin() const
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{
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iterator it(m_buckets.get(), NULL, 0);
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while(it.index < hash_buckets && !(it.slot = m_buckets[it.index]))
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++it.index;
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return it;
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}
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template <class T>
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typename BasicBankMap<T>::iterator
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BasicBankMap<T>::end() const
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{
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iterator it(m_buckets.get(), NULL, hash_buckets);
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return it;
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}
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template <class T>
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typename BasicBankMap<T>::iterator BasicBankMap<T>::find(key_type key)
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{
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size_t index = hash(key);
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Slot *slot = bucket_find(index, key);
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if(!slot)
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return end();
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return iterator(m_buckets.get(), slot, index);
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}
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template <class T>
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void BasicBankMap<T>::erase(iterator it)
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{
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bucket_remove(it.index, it.slot);
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free_slot(it.slot);
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--m_size;
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}
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template <class T>
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inline BasicBankMap<T>::iterator::iterator()
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: buckets(NULL), slot(NULL), index(0)
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{
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}
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template <class T>
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inline BasicBankMap<T>::iterator::iterator(Slot **buckets, Slot *slot, size_t index)
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: buckets(buckets), slot(slot), index(index)
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{
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}
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template <class T>
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typename BasicBankMap<T>::iterator &
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BasicBankMap<T>::iterator::operator++()
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{
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if(slot->next)
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slot = slot->next;
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else {
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Slot *slot = NULL;
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++index;
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while(index < hash_buckets && !(slot = buckets[index]))
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++index;
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this->slot = slot;
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}
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return *this;
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}
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template <class T>
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bool BasicBankMap<T>::iterator::operator==(const iterator &o) const
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{
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return buckets == o.buckets && slot == o.slot && index == o.index;
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}
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template <class T>
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inline bool BasicBankMap<T>::iterator::operator!=(const iterator &o) const
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{
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return !operator==(o);
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}
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template <class T>
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void BasicBankMap<T>::iterator::to_ptrs(void *ptrs[3])
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{
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ptrs[0] = buckets;
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ptrs[1] = slot;
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ptrs[2] = (void *)index;
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}
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template <class T>
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typename BasicBankMap<T>::iterator
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BasicBankMap<T>::iterator::from_ptrs(void *const ptrs[3])
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{
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iterator it;
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it.buckets = (Slot **)ptrs[0];
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it.slot = (Slot *)ptrs[1];
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it.index = (size_t)ptrs[2];
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return it;
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}
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template <class T>
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std::pair<typename BasicBankMap<T>::iterator, bool>
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BasicBankMap<T>::insert(const value_type &value)
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{
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size_t index = hash(value.first);
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Slot *slot = bucket_find(index, value.first);
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if(slot)
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return std::make_pair(iterator(m_buckets.get(), slot, index), false);
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slot = allocate_slot();
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if(!slot) {
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reserve(m_capacity + minimum_allocation);
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slot = ensure_allocate_slot();
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}
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slot->value = value;
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bucket_add(index, slot);
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++m_size;
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return std::make_pair(iterator(m_buckets.get(), slot, index), true);
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}
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template <class T>
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std::pair<typename BasicBankMap<T>::iterator, bool>
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BasicBankMap<T>::insert(const value_type &value, do_not_expand_t)
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{
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size_t index = hash(value.first);
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Slot *slot = bucket_find(index, value.first);
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if(slot)
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return std::make_pair(iterator(m_buckets.get(), slot, index), false);
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slot = allocate_slot();
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if(!slot)
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return std::make_pair(end(), false);
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slot->value = value;
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bucket_add(index, slot);
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++m_size;
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return std::make_pair(iterator(m_buckets.get(), slot, index), true);
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}
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template <class T>
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void BasicBankMap<T>::clear()
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{
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for(size_t i = 0; i < hash_buckets; ++i) {
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Slot *slot = m_buckets[i];
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while (Slot *cur = slot) {
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slot = slot->next;
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free_slot(cur);
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}
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m_buckets[i] = NULL;
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}
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m_size = 0;
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}
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template <class T>
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inline T &BasicBankMap<T>::operator[](key_type key)
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{
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return insert(value_type(key, T())).first->second;
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}
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template <class T>
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typename BasicBankMap<T>::Slot *
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BasicBankMap<T>::allocate_slot()
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{
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Slot *slot = m_freeslots;
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if(!slot)
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return NULL;
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Slot *next = slot->next;
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if(next)
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next->prev = NULL;
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m_freeslots = next;
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return slot;
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}
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template <class T>
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inline typename BasicBankMap<T>::Slot *
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BasicBankMap<T>::ensure_allocate_slot()
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{
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Slot *slot = allocate_slot();
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assert(slot);
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return slot;
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}
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template <class T>
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void BasicBankMap<T>::free_slot(Slot *slot)
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{
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Slot *next = m_freeslots;
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if(next)
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next->prev = slot;
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slot->prev = NULL;
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slot->next = next;
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m_freeslots = slot;
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m_freeslots->value.second = T();
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}
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template <class T>
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typename BasicBankMap<T>::Slot *
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BasicBankMap<T>::bucket_find(size_t index, key_type key)
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{
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Slot *slot = m_buckets[index];
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while(slot && slot->value.first != key)
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slot = slot->next;
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return slot;
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}
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template <class T>
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void BasicBankMap<T>::bucket_add(size_t index, Slot *slot)
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{
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assert(slot);
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Slot *next = m_buckets[index];
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if(next)
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next->prev = slot;
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slot->next = next;
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m_buckets[index] = slot;
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}
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template <class T>
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void BasicBankMap<T>::bucket_remove(size_t index, Slot *slot)
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{
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assert(slot);
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Slot *prev = slot->prev;
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Slot *next = slot->next;
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if(!prev)
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m_buckets[index] = next;
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else
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prev->next = next;
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if(next)
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next->prev = prev;
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}
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