gzdoom/src/thingdef
Christoph Oelckers d30e304a7f - Added MF6_FORCEPAIN flag that forces the target to go into the pain state
regardless of pain chance.
- Changed screenblocks CVAR to be settable per game.
- Added SpawnSpotForced and SpawnSpotFacingForced ACS functions.
- Added pushfactor actor property.


SVN r1638 (trunk)
2009-06-05 21:44:34 +00:00
..
olddecorations.cpp - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
thingdef.cpp - GCC compile fix and warning removal. 2009-02-21 21:44:15 +00:00
thingdef.h - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
thingdef_codeptr.cpp - Added Gez's GetArmorType submission 2009-06-05 20:23:47 +00:00
thingdef_data.cpp - Added MF6_FORCEPAIN flag that forces the target to go into the pain state 2009-06-05 21:44:34 +00:00
thingdef_exp.cpp - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
thingdef_exp.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00
thingdef_expression.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
thingdef_parse.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
thingdef_properties.cpp - Added MF6_FORCEPAIN flag that forces the target to go into the pain state 2009-06-05 21:44:34 +00:00
thingdef_states.cpp - Fixed what looks like an incorrect comparison in thingdef_states.cpp. 2009-03-10 05:37:27 +00:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00