gzdoom/src/thingdef
Christoph Oelckers d2f1515aa6 - Fixed: When a weapon is destroyed, its sister weapon must also be destroyed.
- Added a check for PUFFGETSOWNER to A_BFGSpray.
- Moved the PUFFGETSOWNER check into P_SpawnPuff and removed the limitation
  to players only.
- Fixed: P_SpawnMapThing still checked FMapThing::flags for the class bits 
  instead of FMapThing::ClassFilter.
- Fixed: A_CustomMissile must not let P_SpawnMissile call P_CheckMissileSpawn.
  It must do this itself after setting the proper owner.
- Fixed: CCMD(give) increased the total item count.
- Fixed: A_Stop didn't set the player specific variables to 0.


SVN r1066 (trunk)
2008-07-05 10:17:10 +00:00
..
olddecorations.cpp - Removed the S_Sound() variant that allows for pointing the origin at an 2008-07-01 04:06:56 +00:00
thingdef.cpp - Added Martin Howe's morph system update. 2008-04-12 15:31:18 +00:00
thingdef.h - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00
thingdef_codeptr.cpp - Fixed: When a weapon is destroyed, its sister weapon must also be destroyed. 2008-07-05 10:17:10 +00:00
thingdef_exp.cpp - Removed the S_Sound() variant that allows for pointing the origin at an 2008-07-01 04:06:56 +00:00
thingdef_main.cpp - Removed the S_Sound() variant that allows for pointing the origin at an 2008-07-01 04:06:56 +00:00
thingdef_properties.cpp - Fixed: Dead players didn't get the MF_CORPSE flag set. 2008-06-28 12:24:15 +00:00
thingdef_states.cpp - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00