gzdoom/src/common/rendering
Professor Hastig 666a99f204 lightmode refactor
* make all legacy light modes except 'Doom' MAPINFO only. A CVAR still exists for testing but its value won't be saved to the config.
* user can only select between "performance', 'software' and 'vanilla'. 'performance' is the old 'Doom' mode which is still needed to speed things up on low end hardware.
* MAPINFO can not enforce any of the two software light modes, as low end users require the option to change this to the 'performance' setting. Selecting one will always revert to the user's light mode selection.
2023-07-17 22:50:05 +02:00
..
gl - Backend update from Raze. 2023-05-27 09:31:17 +02:00
gl_load - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
gles - Backend update from Raze. 2023-05-27 09:31:17 +02:00
hwrenderer lightmode refactor 2023-07-17 22:50:05 +02:00
vulkan - made some changes to vectors.h so that it can be used without the floating point function replacements. 2023-06-16 20:51:25 +02:00
i_modelvertexbuffer.h IQM Support Implemented 2022-10-19 22:48:57 +02:00
i_video.h - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00
r_thread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_thread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_videoscale.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
v_video.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
v_video.h - update comment on SSBOs. 2023-03-26 10:43:27 +02:00