gzdoom/src/sound
Christoph Oelckers d1caf3a471 - made TObjPtr as trivial as possible.
Mainly to avoid problems with Raze, but eliminating this constructor lets us catch erroneous local definitions via 'auto', which can cause major problems if left undetected.
2022-06-06 15:19:31 +02:00
..
s_advsound.cpp - fixed MBF21's A_SeekTracer. 2022-01-07 00:33:56 +01:00
s_doomsound.cpp - separate i_pauseinbackground and i_soundinbackground - they probably should ultimately be moved out of the sound code 2022-01-15 20:17:11 -05:00
s_doomsound.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
s_sndseq.cpp - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
s_sndseq.h Raise SNDSEQ limit to 4096 sequences 2020-10-25 15:58:30 +01:00
s_sound.h APROP_Soundclass update again 2021-05-28 20:22:37 +02:00