gzdoom/src/gl
2017-03-29 00:45:53 +02:00
..
compatibility - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
data - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
dynlights - only ray test sprites on lights that are shadowmapped 2017-03-21 14:32:48 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - moved two MAPINFO settings that are not exclusively used by the OpenGL renderer to the common code. 2017-03-14 18:31:11 +01:00
renderer Reset OpenGL 2D drawer state fully on each frame 2017-03-25 11:32:39 +02:00
scene - fixed: The wall spliter for 3D lights did not initialize the resulting colormap's fog density value. 2017-03-28 23:36:26 +02:00
shaders - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
stereo3d - some menu reorganization: 2017-03-13 01:17:46 +01:00
system - added DFrameBuffer::HasBegun2D to allow scripting to test if 2D drawing is active (instead of using IsLocked, which may return false when vid_hw2d is active) 2017-03-29 00:45:53 +02:00
textures - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - inlined the 4 remaining short functions of the Plane class and removed gl_geometric.cpp. 2017-03-12 20:11:57 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00